…and I like much of what is distinctly RPGish in them.
I like that RPGs attract introverts but punish the boring ones.
I like that RPGs create kinds of stories you don't really find in older things like books or movies or TV shows.
I like that RPGs might force you to talk about anything.
I like that RPGs upset peoples' assumptions about what's supposed to happen to heroes.
I like that RPGs undermine peoples' assumptions about how stories are supposed to work.
I like how RPGs force people to cooperate to have fun.
I like that RPGs reveal peoples' character and preconceptions--and that they can force people into dialogue about them.
I like that learning the rules better than the next player can't make you better at playing than them.
I like that RPGs force you to fill in blanks and if you aren't creative enough you fail and suffer and have a bad time.
I like that the writing in RPGs doesn't read like a textbook or a pop fantasy novel.
I like that the design in RPG books can't look like the design in a magazine.
I like that there is great charm in RPGs and that sometimes it isn't on purpose.
I like that the art in RPGs doesn't have to look like Disney art or a comic book or a production drawing.
I like that in order to play with someone, they have to want to play with me, not just want to play.
I like that so much of what I use at the table was made by hand.
I like that so much of what I use at the table was free.
I like that RPGs can scare off people uncomfortable with sex or the devil.
I like that almost the only people who make RPG stuff are people who love RPG stuff.
I like that RPGs force you to think of solutions that can't be found in the rules.
I like that using an RPG ruleset forces you to think about how the world works.
I like that RPGs require people to find people they trust and like and can communicate with.
I like that RPGs frustrate the immature and the hypocritical.
I almost even kinda like that published modules are almost uniformly an object lesson in how much worse published modules are than what you could invent at home.
I like that RPGs are unpredictable and you don't know what the theme or tone or focus of a session will be.
I like that RPGs allow people who will never draw or write or sculpt or graphic design for a living a chance to draw and write and sculpt and graphic design things and by doing that make other people happy.
I like that neither you nor your character can get better than everyone else at the game without actually sitting and playing with other people.
I like that in order to play the character you want you have to be pro-active and do things in the game.
I like that players trying to fulfill power fantasies so often can't and get mad and cry about it and hopefully stop.
I like that you have to learn to play the cards you're dealt.
I like that sometimes other people get dealt way better cards.
...and I like how many of these (still) aggressively cutting-edge things were present or at least possible in RPGs on day one.
I think it's dumb when people who have ideas about progress in RPGs start by walking back from the most progressive and new things about them as an experience and as a medium.
Isles of the Dead: Twine Edition
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