Thursday, January 24, 2013

Spinneskelle

FuckYeahJohnBlanche
The Spinneskelle is a ghastly automaton found atop spherical objects found in both nature and dark rooms deep in the recesses of stone mazes.

It appears immobile at first, but any action within 60' of it (or in the same room) will prompt it to change to one of nineteen ballet-like positions (like those old pulley-robots at Disneyland) and cause its wand to replicate one of the nineteen powers of a Wand of Wonder (see AD&D DMG for full details of powers). The actions and corresponding reactions are as follows:

Creature moves toward Spinneskele: Slow
Creature moves away from Spinneskele: Delusion
Creature directly attacks with weapon or unarmed: Gust of Wind 
Creature casts spell: Stinking Cloud
Creature starts fire or lights an object with an existing fire: Heavy Rain
Creature talks to other creature or self: Summon
Creature talks to Spinneskele: Lightning bolt
Creature sleeps: Butterflies
Creature eats: Enlarge
Creature breaks an object: Darkness
All creatures present do nothing: Grass grows
Creature activates magic item: Vanish
Creature harms Spinneskelle: Diminish
Creature drops item (throwing things at the Spinneskelle counts as an attack, above): Fireball 
Creature picks up item: Invisibility
Creature harms room or environment: Plant growth
Creature harms other creature: 10-40 gems
Creature attempts to steal wand: Shimmering colors
Creature dies: Flesh to stone (on another creature)

The Spinneskelle itself holds the wand with an unbreakable grip until destroyed. It has two or three times boss hit points (it's pretty easy to hit, though).

If the Spinneskelle is destroyed, the wand may be taken and will function as a Wand of Wonder except the given powers key off foes actions as above rather than a die roll. However, remember, it is still a wand, so you'll look like an idiot.


(P.S. To make your players look extra stupid, make the wand only work if you adopt the Spinneskelle's positions.)


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9 comments:

  1. What happens if someone is doing more than one thing, such as activating a magic item to start a fire beneath Spinneskelle?

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    Replies
    1. Heavy Rain And Vanishing

      Which sounds like something that would win at Sundance

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  2. So if a creature casts a spell, the Spinneskelle casts Stinking Cloud and Darkness?

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  3. This comment has been removed by the author.

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  4. Should the players or the characters adopt the Spinneskelle's position, there propably should be gesticulating too.

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  5. Thank you!!!!!!!!

    I wont go through whole of the back story but in my campaign there are these magical floating orbs creating hordes of undead. While the players have yet to encounter these orbs, I had no idea what they would be before reading this.

    I made some adjustments to the spells and mine is for D&D 3.5 but if anyone is interested:

    If no creatures are within the 60' radius the orb blights the land around it.

    Creature moves toward Orb: Slow
    Creature moves away from Orb: Cast Deep Slumber on the creature.
    Creature directly attacks with weapon or unarmed: Gust of Wind
    Creature casts spell: Stinking Cloud
    Creature talks to Orb: Lightning bolt
    Creature eats drinks a potion: Enlarge a zombie
    Creature breaks an object: Darkness
    Creature activates magic item: blindness/deafness
    Creature harms the Orb: Reduce Person
    Creature drops item: Fireball centered on dropped item
    Creature picks up item: Invisibility
    Creature harms room or environment: Evards Black Tentacles (tentacles protect the orb)
    Creature harms other creature: Magic Missile
    Creature dies: Animate Dead cast on the dead

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  6. You have managed to make a Wand of Wonder interesting and not dumb. Kudos!

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