Here are a few tests I ran:
This is Jesse as he appeared at the beginning of the Breaking Bad...
Role: Investigator (There's no horror investigation in BB but Jesse is motivated by money, so ok)
Investigator gains one extra Skill, free.
-The investigator gains one extra contact, free.
-The Investigator gains one extra Skill or contact, free.
-The Investigator's maximum Cash is 3.
Calm: 2 (Average. Jesse flies off the handle but he never really cracks up until he gets heavily addicted later)
Agility: 3 (He manages to climb that fence and steal his rv alright)
Appeal: 4 (Kristin Ritter, dude)
Streetwise: 4 (Instead of occupational, as a drug dealer Jesse's taken 2 pts in Streetwise)
Local Knowledge: 3
Science (Pharmacy): 4 (Jesse's probably not Chemistry 4 but he probably knows a lot more about drug effects than Walt)
So that's five skills plus one occupational--which has been replaced by an extra plus one on Streetwise and one extra for being an investigator--plus Science (Pharmacy) comes free with Science. Perfect!
I didn't give him Deception or Persuasion because although he does both, he has a decent Appeal so it might be down to that.
That girl he hides in the hotel with
That leaves him with 2 floating contacts, who are probably people who came to that endless party he threw.
Hey it worked. Solid.
Here's Lester from The Wire...
Agility: 1 (He's old)
Toughness: 1 (Ditto)
Perception: 5 (Maybe 5--I mean, he's not Sherlock Holmes but he almost never misses anything)
Appeal: 3 (I mean Chardine liked him)
Stealth: 2 (he does stakeouts)
Hand to Hand: 2 (he was in the army, he smacks Bird with a bottle)
Occupational (cop): 6
Local knowledge: 5
So that's 9 skills. 5 skills, +1 occupational, +2 extra for being an Investigator. Leaving us one short. We could argue that "Occupational (Cop)" is covered by Research+Local Knowledge+Streetwise+Burglary/Theft. Also I seem to recall that Lester didn't know that much about, like, surveillance exhaustion arguments etc until the lawyer explained it to them a few times.
Plus we could bump up his Deception by one if he takes the "add an extra point to a skill" option instead of the extra skill.
-Victims max starting Calm is 4
-Victims’ earnestness is manifest—they automatically gain the Persuasion skill equal to their Appeal plus one.
(And they get other stuff not relevant here.)
Calm: 1 (she's a wreck from day one but doesn't crack up)
Appeal: 3, maybe 4
Occupational (housewife/mom): 5 (I'm gonna say she put 2 pts here because by any measure Wendy is a pretty awesome mom)
Persuasion: 4 (automatic for victims)
Humanities (horror fiction): 4 (confirmed horror film and ghost story addict
Ok, now I could max out Wendy's housewife, or mayyybe add like Driving, but those feel like cheats--she's 3 skills short. She learns how to work a radio and other maintenance stuff pretty well but those kind of happen after the movie start--arguably though they happen during the set-up, so they're "gained" in the exposition. Still "running a frozen hotel" is really only one Occupational skill.
Basically either the system is overestimating Wendy or The Shining movie didn't show us enough of her outside being a victim. Maybe she's got more going on in the book?
Also, y'know, The Shining is 2 hours long and The Wire and Breaking Bad are series.
What's your take?
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