Wednesday, October 15, 2025

Break The Goblin Siege!

...an adventure.

Your assignment: break the goblin's siege and rescue the town.


Thee Fortyfied Towne

 
1. Goblins attack the front gate from a siege tower


2. A scout on wolfback protects the approach road

3. The Wicked Standard at the outer gate curses all who would interfere 

4. A rhiding rhinoceros trundles forward to attack

5. The lookout hides in the tower

6. Mighty Grovulous protects the rear-guard

7. Seetha the Unclean directs the siege

8. The townsfolk cower in the streets of the inner city

9. A thunder lizard batters the inner wall

10. A great troll hurls rocks to weaken the inner defenses

11. Sir Scorphis of Newle directs the defense of the town

12. Purkle Heems and Mulbor Wetwort 
take advantage of the tragedy to loot
their fellows

13. The prelate attempts to comfort the beseiged populace

14. Doomdrums of the Loud Shaman terrify all who hear

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Wednesday, October 8, 2025

Tower of Perverts

(Photos by Aaron Hawks, miniatures credited in
White Dwarfs circa #68-111)

Assignment:
Locate the tower, free the slaves, slay the perverts.

Approach through the forbidden wood


The Cursèd Tower rises from the mist




Random encounter:
D6 Fiendish knights

Hidden dumbwaiter shafts:
A-Secret shaft leading to other "A" locations
B-Secret shaft leading to other "B" locations
C-Secret shaft leading to other "C" locations
D-Secret shaft leading to other "D" locations


1. Sicko elves (d4)

2. Catacomb

3. Rune trap: Blinds those who look upon it

4. Ante-chamber


5. Occupied cell with heavily barred window
to exterior. 2 in 6 chance of an encounter.


6. A creepy little freak

7. Chaos altar

8. Crawling with gross beasts

9. Spooky hall


10. Degenerate minotaur

11. Succubus in her disturbing chamber


12. Treasure


13. Fiendish knight


14. The Chaos Sorcerer
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