Monday, November 25, 2024

Megadungeon Map

click to enlarge
The players find this somewhere in the megadungeon, showing how the areas connect, where the Gate of Six Keys is and where the keys are.

34 comments:

  1. Cool. How many of those places have they explored by the time they found the map?

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  2. Stuff like this is so great. Enough info to be useful, but still has mystery to it.

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  3. I wish I had the time and talent to do this for my sessions!

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  4. A little bit of point crawl inspiration? I read the term recently. Since I have no drawing skills, this is something I can see myself assembling at a session. As Others mentioned on this thread, useful and mysterious - so it is inspiring.

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  5. I LOVE these in world found map. players always get a kick out of it in DFD

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  6. I LOVE these in world maps, players always get a kick out of it in DFD

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  7. For me, this type of map is perfect for players. One of the best feelings is watching them argue about what those things mean, and meanwhile I take notes because sometimes their theories are so much better than whats in the book or my notes.

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  8. This is being a neat idea. I have not thought of using a map in-game to encourage exploration of a mega-dungeon.

    Did your players entering the dungeon with the full knowledge that it was a mega-dungeon, or was that being a surprise?

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  9. I'll be honest, I'm not sold in the idea about pictorical dungeons. I'm too text guy. I hate those games like Dixit or Cubes Story, you know.

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  10. @Francisco Bustos

    Everybody handles information differently. I wonder what you'd think of this:

    https://dndwithpornstars.blogspot.com/2024/01/the-beast-coast-or-slaughterlands.html

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    1. Ok this is definitely entering in my list of stealable locations for portals random destinations in a possible Planescape-like campaign

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  11. When you speak of megadungeon, how many rooms / encounters ?

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  12. Very puzzling… A nice prop to give the players.

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  13. I used to do a lot of handouts, tea stained burnt scrolls etc, Ive become lazy & dont do it as much. ive begin running pre-published adventures (gasp!)
    I still love things like this, handouts or any physical stuff on the table is enjoyable. I desire to do more of this, but my time seems to slip away these days.

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    1. i started doing them too! although not being good at drawing has me printing on them first, and sometimes the ink coalesces into stains when i pour coffee and it fucks up the page.

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  14. i like the map a lot, saved it as a guideline for when i too shall make a megadungeon prop! i think it's a great tool for changing the experience of exploring the dungeon, on one hand without a map there's the sense of wonder and dread, while with it you get the "aha!" moment when you finally understand where you are or ended up.

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  15. I have planted maps inside LotFP adventures only to see players completely bypass the hook.

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    1. It's literally like the "First time, huh?" meme (The Ballad of Buster Scruggs).

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  16. I think a lot of players find maps really interesting. They will pore over them. It's a great way of giving them information without it being an info-dump.

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    1. It's really funny when players find other people maps. Sometimes there dravn wrong. Sometimes there intentionally wrong. Grinding Gear come to mind.

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  17. As always I love this just for being an art piece.

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  18. Wow this gives me some vibes reminiscent of the AD&D: Cloudy Mountain video game from 1982...

    https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Cloudy_Mountain

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  19. I really like this because:

    1) It's really fun.

    2) It gives the players lots of choice without the referee having to actively be highlighting the choice at each intersection.

    3) It should scare the players!

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    1. I appreciate it too, I know my players really enjoy in game artifacts and hand outs like this, especially in world created maps. This is simple enough to read with enough detail to scare them.

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  20. Giving this to your players as a physical prop would be amazing for immersion!

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  21. I take this, thanks. Je n'ai pas la moindre idée de comment m'en servir pour l'instant, mais un jour...

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    1. I take this, thanks. I haven't the faintest idea how to use it yet, but one day… Sorry for french words !

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  22. The first time I saw something like that was in Operation Unfathomable, and I found the idea excellent and so simple… after all, players usually ask you to have a map of the world to better grasp it, why not do the same for a dungeon?

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