Thursday, October 16, 2014

Azer--"…as the fire devoureth the stubble, and the flame consumeth the chaff"

-Isaiah 5:24


Aaaaaaaaaaaanother sucky "A" monster. Possibly the absolute bottom of the barrel, the Azer is supposed to be a flaming beardy dwarf from the plane of fire. It's like the kind of idea a disembodied butt with wheels would have if that butt worked for TSR in the 80s and hated people who played D&D and could hold a pen and sucked.

Anyway, here's mine:
Click to enlarge
The Azerites are the victims of a cruel and innovative goblin joke dating from the 8th Agon: dwarf prisoners were given a hallucinogen that made them both susceptible to suggestion and immune to flame, then their faces were set alight and sent charging at their fellows.

While under the influence of the burning Serums of Liao, the Azerite is not only borne into a manic fury, but perceives all non-dwarves as goblins.

The early Azerites became addicted to the Serums, as did their descendants. These pyrolatrous tribes have only two moods:

1. Berserk
and
2. Quiet, tragic, coal-socketed staring at anything inert enough not to drive them berserk.

On the right-hand half of the yellow statblock you'll see d4 things that happen while you fight ignited Azerites (wood things explode in sparks, etc) next to that you'll see a list of 8 titles of various Azerite warriors, the 8th is simply called "Serums of Liao" because the serums are actually more important than the identity of the dwarf who bears them. "The Path" is likely the honorific for their Bad Fire Wizard. The rest maybe have extra weapons or drugborne powers related to their names.

Below that is a list of short term goals for a randomly encountered group of azerites-- 1-4 are things they want to sacrifice to the flames, 5 and 6 ("all die in flames and battle"(including them) and "convert infidels" are self-explanatory.

The "Lair Actions" beneath are proper Lair Actions but also just things you might find going on in there. I suppose I could call them "Lair Features" but it's my monster manual so whatever.

Also replaced the hammer with an axe because why would you ever not?
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3 comments:

  1. There is so much D&D to mine from both High on Fire and Sleep! Weed priests need to be a faction in someone's game.

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  2. Yeah, the Azer always seemed like something which existed solely to create badass art and nothing more. Much like warhammers in fantasy art, they are badass looking, but freaking stupid if you think about it for more than a few minutes. Still I like your drugged out pyromaniac take.

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  3. ironically, a butt with wheels that worked for TSR in the 1980's is coming up in the 'B' section of the monster manual.

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