Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, August 3, 2018

Original Art For Sale At Gen Con

About to find out how long the line to get my Gen Con tickets is, then head over to the LotFP booth (#2911), this is just to say I'll have original art for sale over there is you want it.
And don't forget it's the Ennies tonight and there's a lot of new creators where like it's their first time not just being nominated for anything but even making anything so they'll want you to come out.

It'll be an insane night on that stage, come out!
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Wednesday, July 18, 2018

He Knows Where To Stick Things

Art's one thing:
Design is another:
Click to enlarge
Those of you who've been paying attention to the blog recently may have noticed the one-man-force-multiplier named Shawn Cheng dropping layouts for the new project.

Like all the designers I've worked with--Jez Gordon (Red & Pleasant Land), Luka Rejec (Frostbitten & Mutilated)--Shawn is also an artist:

from Shawn's site

That mix of detail and dreaminess is just. I don't know. Cheng does things I can't and I love it.

This is Shawn's D&D character sheet, I'm pretty sure Nemo's been around since like 2009...
...he kicked some ass in Frostbitten & Mutilated last time I was in NYC. Shawn has a ton of these character sheets and the instinctive design sense even in these casual little things is depressing for a "fuck where do I cram this in?"guy like me. He even gets the horse in there. Like porn, it's a lot about knowing where to put things.


It's weird to think how long we've been working together, he did my very first coffee table book...





Even though I usually have some real specific ideas about how I want my projects to look, its those moments where we click together and he goes above and beyond that make design go from good to great. You find where the overlap of your sensibilities matches the projects own energy, you can give fewer and fewer directions and just let them go nuts. I sent a lot of reference images for Demon City--japanese and 80s horror posters mostly--but, oddly, I think when the design for Demon City really took off is when I started sending Shawn old Atari ads...

...the stuff coming back stopped being "Hmm, but can we do..." and started being "Oh holy fuck yeah".
There's some kind of aesthetic of panic in there--and also Atari and early video games in general involved graphic designers in trying really hard to use every tool of the trade, largely because they were trying to sell green squares on a black screen.

I've probably collaborated with Shawn more than anyone else over the years, and I know when we get in the zone, he delivers something and you "Oh, beautiful, perfect.."
...and you show it to people and they're like "Oh cool!" then a few weeks later he goes "Nah wait I think I can do better...."
Demon City is a modern world and the modern world, much more than the D&D one is designed, every inch...
So on this project, the design is as- or nearly as- important to the world-building as the art. Once they feel like you're inside the the world, a GM can start to spin things out of it on their own. And I knew Demon City needed someone who wasn't afraid to make the book's total package into a little brain-bomb.

Although he may not be a familiar name to some of you, he's actually been OSR-adjacent for quite a while. One of the first things gamelike projects I ever did was the collaborative "battle blog" Road of Knives with Shawn and Nick DiGenova.  In RoK, Shawn would draw a thing...
And then I'd draw something punching it...
...and then he'd draw someone punching them..
..and back and forth forever...


It was advertised in an early OSR zine, I think it was Matt Finch's? Anyway a lot of the game-like thinking that turned into this blog started there.

Anyway, part of what makes a big project cool is pointing the spotlight at other talented people, and getting to work with them, and as soon as Demon City was funded monday that me and Cheng got to work together again on something like nobody's ever seen before, I hope you have as much fun with it as we're going to.
Throw down for the Demon City Kickstarter here

Tuesday, July 17, 2018

Tarot cards are hard to draw you guys.

I don't want to draw tarot cards, but they're a Demon City stretch goal. I went on a short tweetstorm about it...
You can click to enlarge it

But also don't forget it's Ennie season, so vote for
Frostbitten & Mutilated for Best Setting, Art, Monster, Writing,
& product of the year

Also you know Maze of the Blue Medusa is out inhardcover again right?

But if you want me to do it anyway,
here you go jerks

Monday, May 28, 2018

There's A Lot Of Screaming


@DemonCity is just some random guy's twitter handle, Ela.


So we were playing Demon City.



The bartender at the Charming Gorgon--a contact--came to the PCs saying they need to help their dad move...

...but when they get there he's headless in his big house and someone has clearly ransacked the place. He’s a rare book dealer—there’s money and Civil War sabres missing and he looks like nearly every bone in his body has snapped beneath the skin but the biggest problem is this mild mannered antiquarian’s register shows he had a copy of the Glistening Chamber Codex—and it is gone. 

It turns out a low-level gang kid street-named Sig Sour broke into the house after he saw that nobody was home (or at least nobody awake) for days and stole this stuff. 

Sikk Sour looks like 6ix9ine drives a big black car with gold rims with a license plate that says "Sour" and carries a gold-plated sig sauer with a leopard print handle and a home-made muzzle loudener.
The PCs beat him up very quickly, take his gun and ask him why he's lurking behind this old man's house.

They make him talk a lot so that I have to keep doing his voice.

Turns out Sikk (Damn, stop hitting me inna face girl an' I tell you) headed back to the house where he’s staying—he lives with a bunch of flower sellers (long story--basically a gang that controls this territory also has runaway kids selling flowers on the on-ramps and they all live in a rundown house).

From there, one of the other flower-selling kids (a younger one, Tessa Bellaika) stole the Codex. Tessa was running away from the flower-selling business anyway and took the fascinating and very expensive-looking book on the road with her, thinking maybe she could pawn it later.

Also turns out one of the PCs actually has one of the leaders of the flower-gang as a contact--a witchy 60s-casualty drug dealer in a big man's shirt named Acid Mother.

Important people want this book--as the PCs are informed by an 8-year old girl walking a shih-tzu who talks with Acid Mother's voice.

Questioning flower kids leads to finding out Tessa took off with the book and was hiding out in the back of a tourist voodoo shop in the French Quarter.

PCs break in--briefly register and address the fact everything in the shop is rotting and turning into scorpions--and run out the back door.

Tessa's card is The Fool--she's on a journey alone and her only friend is a 6000-year old book of foul necromancy. Accidentally or on purpose she releases a Mutilating Wave on the streets of the French Quarter to cover her as she flees but her car gets caught in the wave.

Long story-short, Phoenix Fatale--model, sugar-baby, finder of lost children--figures that wrapping a plastic bag around your hand should be enough to protect it from the Wave of Mutil...no. Now instead of a left hand she has a stump and a rescued 16-year old wanna-be teenage witch (who is missing an ear, nose and foot).

There is much discussion of the stump's possible futures into which I shall not delve at this moment.

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Next Session:

There's a whole subplot with the mayor and tentacle monsters and an evil pharmaceutical company but mostly what happens is the players are in an airbnb trying to figure out the Glistening Chamber Codex and then ordering thai food.

Now here are some things you don't want to happen when you order thai:

-The GM says "You hear a knock at the door" instead of just going "Let's assume you order thai or whatever".

-The GM narrates the delivery guy smiling and giving you food and looking around inquisitively instead of just saying "Ok, make a cash throw to pay for the thai food".

-Bea the bicycle messenger with the ability to induce psychosomatic blindness deciding to straight-up shoot the delivery boy on general principle for being narrated.

-Victoria Bast, ace markswoman trying to stop her and failing.

-The thai delivery guy to be accompanied by another thai delivery guy who throws scalding hot tea on you.

-The other thai delivery guy closing his eyelids to reveal a pair of runes that cause anyone who sees them to save or begin birthing a small six-legged goat from their mouth.

What you do want is for Bea's player to text her stepdaughter that this is happening and for said stepdaughter to reply back quickly with this drawing:

The official first-ever piece of Demon City fan art
What you then again don't want is for Kip the actress to lose all her remaining calm and then, when offered the official Demon City options:

1. Make a new PC now, or
2. Cause mayhem until the end of the session in order to earn you a +1 Calm for your next PC.

...and choose option 2 and then pass the Host this note:
...and then start singing showtunes.

And then you don't want the police to arrive.

And then you also don't want to have this conversation:

"Damn the cops come fast--and from every direction?"

"Well, they are horror cops."
They did get away, though. Even Kip--though she's in the asylum now.

Playtests pretty successful so far I'd say.
Help get Demon City in print here

Monday, May 7, 2018

LOVE.

Shawn Cheng sent in some more designs. Click to enlarge...



Just a prototype, we gotta get it so the moons line up with the paragraphs
Support the Demon City Patreon here.