tag:blogger.com,1999:blog-2638993969706011706.post7168814695099015030..comments2024-03-28T22:00:35.840-07:00Comments on Playing D&D With Porn Stars: Where The Toys AreZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2638993969706011706.post-84918270583819929612012-06-06T07:26:31.805-07:002012-06-06T07:26:31.805-07:00I'm always a little suprised/disappointed abou...I'm always a little suprised/disappointed about how many gamers seem to need to have a toy placed into their hands and instructed in its use, rather than pick up that toy and experiment to see what else it can do that's not in the instructions. Tends to reflect personality types of the players rather than anything system related IMEWyrinhttps://www.blogger.com/profile/11584859518433388278noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-44546255284648461382012-06-05T10:35:14.685-07:002012-06-05T10:35:14.685-07:00"Toyful world" is one of those ways of p..."Toyful world" is one of those ways of putting things that takes a question I've been thinking about as a GM and puts it in a phrase that encapsulates it really well. In a word, then, thanks!James Hollowayhttps://www.blogger.com/profile/09037978157160974070noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-76456159995671428392012-06-03T13:19:22.582-07:002012-06-03T13:19:22.582-07:00(Since I play Fate but follow a lot of OSR discuss...(Since I play Fate but follow a lot of OSR discussions, I'm the guy always bringing up Fate games out of context. I'm ok with this.)<br /><br />Anyway, this post illuminates one of the ways Fate has been fun for my group, which I didn't quite grok: the toys. Since Fate is all about adding or inflicting aspects on people (like, "everybody knows he's a tool" or "jaw wired shut"), they collect on the table. And my players have been going to town with them in ways I did not see coming.<br /><br />Heck, they've started to treat NPCs as toys. The "I'll convince him I am honest, turn him against my father, then frame him for my father's death" sort of toys. It's like everybody is a poison needle.<br /><br />So, thanks for that insight. Not everything about Fate has been a perfect fit, but this helps me put my finger on what is.David S. Goodwinhttps://www.blogger.com/profile/02632734855520547624noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-33531355585500196272012-06-03T10:49:21.734-07:002012-06-03T10:49:21.734-07:00I have to admit to thinking about this a lot, as t...I have to admit to thinking about this a lot, as this seems to be the prime reason for the reluctance from some of my gamer buddies to play in my original edition sandbox. They want 'toys' in order to feel like they have some control, and seem to feel they will be powerless puppets without them.<br /><br />I have tried to explain that the resources they find in the sandbox and acquire are theirs, but it's a no-go for some of them. Just look at the responses to my blog for some of this. <br /><br />It does get down to issues of trust. I feel a little helpless, because even though they seem to enjoy when I GM, they are reluctant to trust playing with me without standardized rules or the Ultimate Complete Handbook of Feats, Spells, and Magical Dohickies. Blargh.javaapp@gmail.comhttps://www.blogger.com/profile/11705405327567936243noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-44861828653914387672012-06-03T09:10:27.704-07:002012-06-03T09:10:27.704-07:00This reminds me of a conversation I once had about...This reminds me of a conversation I once had about sandbox campaigns. My friend, who has often been frustrated by the lack of direction from me the GM in my games, said, "a sandbox with out some toys is just a box of sand."<br /><br />We were using your broad definition of toys, which is the only reason I bring it up."<br /><br />Though reading and commenting here it occurs to me that in addition to toys, my games need a target or two - some options for the players to pick up on and use as goals to reach for the end game. Or, if I am really lucky, not at all.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-23851497960146825132012-06-02T22:57:03.767-07:002012-06-02T22:57:03.767-07:00Depends ont he players and their relationship with...Depends ont he players and their relationship with the GM i suppose.<br /><br />The Vornheim prophecy mechanic was like "here's a toy, if the player doesn't use it, the GM gets to" so it was a kind of contract. I think if the usual gaming suspects don't work for you it might be interesting to investigate that kind of contractual mechanicZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-89675316603734183052012-06-02T21:17:04.879-07:002012-06-02T21:17:04.879-07:00Here's an odd question: does the GM have to ha...Here's an odd question: does the GM have to hand players an itemized inventory of toys, or can he hand them a toy box that he promises will have toys in it when the time comes?<br /><br />Seriously. I'm losing my tolerance for complexity, but some players complain if they can't customize or differentiate their character with long lists of special abilities. I'd rather improvise abilities based on how the player described his character and what he's trying to do. Players can either point to their Sly Flourish card or tell me what flourish their characters added; I'd rather give a bonus for the story than the card.semiprometheushttps://www.blogger.com/profile/15207709959053404464noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-44941884108136983312012-06-02T18:04:28.033-07:002012-06-02T18:04:28.033-07:00Chekhov's toy?Chekhov's toy?Matthewhttps://www.blogger.com/profile/13904797552624746980noreply@blogger.com