tag:blogger.com,1999:blog-2638993969706011706.post6748708902240591085..comments2024-03-19T16:24:23.777-07:00Comments on Playing D&D With Porn Stars: Hey You, Shy Guy, Come Out And PlayZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger101125tag:blogger.com,1999:blog-2638993969706011706.post-67708105745031440602012-02-17T20:15:35.056-08:002012-02-17T20:15:35.056-08:00Hey, I lurk here, and haven't posted before. S...Hey, I lurk here, and haven't posted before. Since this is the 'anything goes' post, a couple thoughts. <br /><br />Have you considered a gamer connection area here or on the IHitItWithMyAxe facebook page? I believe your fans and the stereotypical DnDer are cut a little different.<br /><br />Will we ever get a post showcasing some of your house rules in a compiled fashion?<br /><br />When will you have an art show/appearance on the east coast? I'm in Baltimore, and would love to see your stuff in person.lgomeshttps://www.blogger.com/profile/05988009076144691789noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-82901722724416039592012-02-16T12:12:00.697-08:002012-02-16T12:12:00.697-08:00Well I've been running a homebrew campaign usi...Well I've been running a homebrew campaign using a hacked pathfinder rules set for about 2 years. I've been playing in my girlfriend's first outing as a DM in a pathfinder campaign as well. A friend and I are coming up with a World of Darkness hack where it is the "future", think WoD meets Blade Runner.Anonymoushttps://www.blogger.com/profile/04650814140409923092noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-40547186194314194812012-02-14T17:30:16.866-08:002012-02-14T17:30:16.866-08:00@kris
I don't recall that incident--and there...@kris<br /><br />I don't recall that incident--and there is no record before today of a "kris hansen" in my comment record--but there is certainly a difference between:<br /><br />-announcing one's assertion of fact or prescriptive advice which should be addressed and must be if there is going to be a conversation about games that's useful, and<br /><br />-announcing "Hey I like this thing" which assertion is not necessarily of interest to anyone else unless context explaining why it is is then provided.<br /><br />See:<br />http://dndwithpornstars.blogspot.com/2011/11/to-me-or-not-to-me.htmlZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-46153827791347277122012-02-14T17:22:25.325-08:002012-02-14T17:22:25.325-08:00Given that you posted a comment on my own blog abo...Given that you posted a comment on my own blog about exactly this (that I don't tend to comment on your stuff), I feel like I have something a responsibility to comment.<br /><br />I play damned near everything. I particularly fancy strange Forge Indie games. I loved the Mormon Game, for instance, and right now I'm primarily playing Mouse Guard - which I think is one of the grittiest, most brutal role-playing games ever made. <br /><br />I skim a lot of your posts. I read the ones that catch my attention. I rarely comment, whether I agree or disagree with what you've said. The fist time I posted something you disagreed with, I was informed that my thoughts were not-at-all-interesting to you and the way you play, which is fair, but made me hesitant to post anything, creative, constructive or critical, on your blog in the future. You and I game in very different ways, and you made it clear that how I choose to game adds nothing of value to your table. I still find your blog interesting and englightening, though, and so I am generally content to lurk and post my opinions, however much they might vary from yours, in my own space.SlurpeeMoneyhttps://www.blogger.com/profile/16132875583904268409noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-81850165835185716762012-02-14T09:14:13.621-08:002012-02-14T09:14:13.621-08:00I run a 2nd Ed campaign. I try to play as sandbox ...I run a 2nd Ed campaign. I try to play as sandbox as possible while still having a storyline to follow and goals for my players. Looking for a way to make gaming notes for a session without writing it published adventure style. Any suggestions, blogs or sites to read?biff101https://www.blogger.com/profile/07873923045470385831noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-15288363342465584542012-02-12T14:56:13.559-08:002012-02-12T14:56:13.559-08:00Currently I'm running an unholey mixture of Dr...Currently I'm running an unholey mixture of Dr. Who with the old FASA rules and a healthy amount of the new Cubicle Seven rules grafted on. Mostly because the campaign has ran off and on for 20 years now with the same core 3 players and a few new ones added in. <br /><br />Just got done running an Xmen campaign using Mutants and masterminds. 1st time I'd used the rules and I found them usefull.<br /><br />Currently playing in a "real world" game of White Wolf's Aberrant where you are basically playing a character based on yourself with super powers. It is not going how Mark imagined it would lol.<br /><br />Most of our group is 37-41 with 2 single guys,2 regular MF couples, a single gay man, and one MFF triple. Everyone is pretty outgoing and games often include some drinking or nudity. One player however works as an Asst. DA so the line is drawn at any illegal drug use.Jay Leppardhttps://www.blogger.com/profile/09666313109763373395noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-14896085174205705642012-02-10T07:07:43.782-08:002012-02-10T07:07:43.782-08:00@tr3 -- For whatever reason, I haven't had tha...@tr3 -- For whatever reason, I haven't had that problem. If a player says "That monster can't X!" to me, my reply is probably "Looks like this one can. What do you do?" And we go on our merry way.<br /><br />I don't mind if players bring real-world knowledge into the game -- as long as their characters could plausibly have that knowledge too, whether through game mechanics or character background (or ideally both). Like Zak, I've mostly had players who are cool about it. They either make characters who would know X or they don't bring X up. That's partly luck and partly careful management of expectations.<br /><br />Plus regular doses of "That didn't work the way you hoped. What do you do?" Keeps 'em on their toes.Uncle Matthttps://www.blogger.com/profile/02372568503602699725noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-23618963310710503702012-02-10T06:27:26.675-08:002012-02-10T06:27:26.675-08:00ssssssssssssssssssssssssssssssssssssssssssssssssss...ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssz3<br /><br />-- my catAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-43505601409278414582012-02-10T03:17:40.986-08:002012-02-10T03:17:40.986-08:00Well, it's awesome if you want to play a more ...Well, it's awesome if you want to play a more narrative based indie game with a back and forth bidding conflict resolution.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-86736750106203908292012-02-10T03:12:22.280-08:002012-02-10T03:12:22.280-08:00Dogs is actually a pretty awesome game. If you wan...Dogs is actually a pretty awesome game. If you want to try a more narrative based indie game, the back and forth bidding conflict resolution is really neat. We've used the rules to run all sorts of things, from Doctor Who to Game of Thrones.Jessehttps://www.blogger.com/profile/11286544022662495363noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-26993115659678481582012-02-10T00:41:33.895-08:002012-02-10T00:41:33.895-08:00@matt
Letting players metaplaying can bring you t...@matt<br /><br />Letting players metaplaying can bring you to lose control over what's happening<br /><br />"Hey, last time you let me do x, why now I can't?"<br />and so on<br /><br />Even if you play with your closest friends shit like this can happen so i would always try to stop metaplaying before something like this happens:<br /><br />"HEY! That monster has x y z, and he can't do this!"<br /> <br />It's strange how something like this shouldn't happen after so many years of playing (even geeks should get mature :P) but it still happens because after those many years your players got the manuals in their headtr3https://www.blogger.com/profile/08629240802115753945noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-78611517209419917342012-02-09T11:01:57.446-08:002012-02-09T11:01:57.446-08:00@matt
I just let Stabbi's player do it.
Thou...@matt<br /><br />I just let Stabbi's player do it.<br /><br />Though, coincedentally: my players with the actually high chemistry knowledge either play PCs "honestly" and refuse to use abilities their players wouldn't have OR they play PCs who are high-int anyway.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-60926458498237083652012-02-09T10:58:42.163-08:002012-02-09T10:58:42.163-08:00William's right -- it's an enlightening th...William's right -- it's an enlightening thread. I'm neither old-school nor 4e-compatible, so it's a fascinating read. Thanks for shepherding it along.<br /><br />I've got a question based on it, if you're still taking questions from the peanut gallery. You were talking about how you use player skill in games. If a player in your game thinks of a fun chemistry fact that they can use in the dungeon, you said you check the fact and let them use it if it works.<br /><br />When my player has a fun chemistry fact, I check to see if their character could know it. Blammo the Alchemist, with his INT 17, could come up with it -- so can his player. On the other hand, Stabbi the Slayer, with her INT 5 and her background of turnip-farming, probably couldn't. I like to screen "player skill" through the filter of "what the character can do." In a heavy-mechanics system, we'd use a specific skill or something like that. In a light-mechanics system, we'd roll a stat or examine a character's background. in Call of Cthulhu, maybe an Idea roll.<br /><br />However it works, the player saying "I know X!" isn't enough in an Uncle Matt game. The *character* has to have a plausible way to know it, especially in settings that don't have the modern American public school system forcibly educating everyone. Do you and your crew do anything like that? Or is it satisfactory for you if Stabbi's player figures out the chemistry fact, even if Stabbi shouldn't know it?Uncle Matthttps://www.blogger.com/profile/02372568503602699725noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-27296575787082189192012-02-08T21:07:35.569-08:002012-02-08T21:07:35.569-08:00Great thread at rpg.net. I think it's the firs...Great thread at rpg.net. I think it's the first discussion where I've begun to see where 4e players are coming from. Probably not a coincidence it's the first thread I've seen that didn't devolve into "you're a nazi/you're a cunt" within five posts.Williamhttps://www.blogger.com/profile/16219034659760479561noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-10799016315498410112012-02-08T13:18:46.247-08:002012-02-08T13:18:46.247-08:00I'm not much of a roleplayer anymore. Lack of ...I'm not much of a roleplayer anymore. Lack of free time coupled with an unusual work schedule means I don't get to play in any groups with friends anymore. I do, however, play a lot of board and card games. I am also working on designing my own games. I have one RPG out, which has had pretty much no exposure. Working on a board game and two card games at the moment.The Pretentious Foolhttps://www.blogger.com/profile/16735230941952160631noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-16338818155954234092012-02-07T22:17:56.278-08:002012-02-07T22:17:56.278-08:00I'm currently running a 3.5 game as well as pl...I'm currently running a 3.5 game as well as playing in one. My past gaming experiences include Burning Wheel, Marvel Superheroes, 2nd edition, 4th edition, and a whole collection of random genre Indie titles. I'm a truth & consequences kind of GM- You can pretty much do anything in one of my games, but there always will be a reaction to every action. This philosophy is what lead me to Luke Crane's system and I have to say it is indeed one of my favorites today.Severine Halohttps://www.blogger.com/profile/04711045609247305086noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-90811369736261689922012-02-07T19:27:07.339-08:002012-02-07T19:27:07.339-08:00Been a long time gamer and GM for a long time. I&#...Been a long time gamer and GM for a long time. I'm a collector of different systems and settings and I probably spend as much time playing Frankenstein and snipping, splicing and improving different games. I especially enjoy "fixing" games that have great concepts which are held back by their system. <br /><br />One of my best gaming moments in recent memory was actually running and completing a full-fledged, three-year campaign. Although I've been gaming at least 12 years between losing players or losing interest I have never managed to truly finish a campaign-length game and it was immensely satisfying. <br /><br />While I'm speaking up I should say I quite enjoy reading the blog.Orionhttps://www.blogger.com/profile/02432901965688158200noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-44381578343117650752012-02-07T10:22:25.139-08:002012-02-07T10:22:25.139-08:00Yes! Random tables FTW! Nobody knows what will hap...Yes! Random tables FTW! Nobody knows what will happen next, not even the GM!Severine Halohttps://www.blogger.com/profile/04711045609247305086noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-88449063276609961932012-02-07T07:45:21.508-08:002012-02-07T07:45:21.508-08:00I definitely think 3 Barbarians and a BLANK should...I definitely think 3 Barbarians and a BLANK should be a new genre of adventure (on par with 3 Men and a Baby, or My Two Dads).<br /><br />Also, I have found that a riffed adventure is almost always more satisfying for everyone involved than a boxed-up adventure. My struggle now is figuring out which parts of an adventure ARE more satisfied when prepped. Like room puzzles, for instance. The actual printable hex-lox puzzle thing in Secret Santicore was brilliant in this regard. I'd love to figure out more make-the-players-touch-small-puzzle-objects-puzzles in the future.prfdhttps://www.blogger.com/profile/10356009329443506599noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-13211427428448484752012-02-07T07:41:23.679-08:002012-02-07T07:41:23.679-08:00Ah, yes, I did write "one of the most importa...Ah, yes, I did write "one of the most important parts" didn't I.<br /><br />Point taken. Ethics vs. morals is perhaps better labeled as "an interesting part of" or "something I find useful for..."prfdhttps://www.blogger.com/profile/10356009329443506599noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-57474235002715763512012-02-06T18:57:01.507-08:002012-02-06T18:57:01.507-08:00Used to DM/GM a lot for old-school games, I guess ...Used to DM/GM a lot for old-school games, I guess you'd say. Traveller, Bushido, AD&D, Morrow Project, &c. Never quite understood story games and got out of it around the time GURPS and d20 systems started showing up in the 90s. I still collect [mostly older or interesting] systems, like HOL for its humor and WHFRP for its background [well, I wrote some for them]. Mostly if I play something 'gamer' these days its going to be a tabletop miniatures army type of thing. <br />But I do like the blog very much. I find the creativity arresting, both in a story sense and in a DIY sense. No idea what I'd use any of it for but its fun & thats enough.urthshuhttps://www.blogger.com/profile/08345449473467415176noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-1684287804936228612012-02-06T18:34:47.643-08:002012-02-06T18:34:47.643-08:00Heh. I almost like it - I could see using it to ru...Heh. I almost like it - I could see using it to run something along a <a href="http://www.texarcana.com/" rel="nofollow">Tex Arcana</a> storylineurthshuhttps://www.blogger.com/profile/08345449473467415176noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-74318624763165388212012-02-06T18:01:14.115-08:002012-02-06T18:01:14.115-08:001. PCs can do whatever is physically possible acco...1. PCs can do whatever is physically possible according to the physics of the gameworld<br /><br />2. There is D&D in every direction (or whatever)<br /><br />3. The PCs have multiple targets/goals and none demands more attention than any other<br /><br />4. the PCs have enough information to tell potential targets apart from each other at least in superficial ways before they set out in a given directionZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-90937017126690238742012-02-06T17:50:35.644-08:002012-02-06T17:50:35.644-08:00Are there a top 3-5 things or qualities that are t...Are there a top 3-5 things or qualities that are to you the best or most important parts of "sandbox"?prfdhttps://www.blogger.com/profile/10356009329443506599noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-48537120312586079182012-02-06T17:19:42.458-08:002012-02-06T17:19:42.458-08:00ok
i think there are a lot of more immediate and ...ok<br /><br />i think there are a lot of more immediate and prssing things that make sanbox play more fun than linear play but whatever floats your boat reallyZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.com