tag:blogger.com,1999:blog-2638993969706011706.post6399673939172830698..comments2024-02-29T00:47:06.191-08:00Comments on Playing D&D With Porn Stars: Clue The Movie vs Skipping RocksZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2638993969706011706.post-76883144545968991692015-07-13T17:08:55.471-07:002015-07-13T17:08:55.471-07:00Thanks Zak. That is one of the better articulated ...Thanks Zak. That is one of the better articulated explanations of the story <---> game continuum.Gaston's_Hathttps://www.blogger.com/profile/02776970532947597692noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-13559713366003027622015-07-08T10:08:17.987-07:002015-07-08T10:08:17.987-07:00Okay, I couldn't resist and I wrote an RPG poe...Okay, I couldn't resist and I wrote an RPG poem about stone skipping this morning:<br /><br />http://bit.ly/1D1b6Gf<br />Matthew Schmeerhttps://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-43575233786128758942015-07-07T19:48:49.132-07:002015-07-07T19:48:49.132-07:00Keith Baker's new game Phoenix is built all ar...Keith Baker's new game Phoenix is built all around that.<br /><br />Though, in practice, many games have lots of choices which allow people to negotiate their risk level.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-10107985696317296562015-07-07T19:47:10.163-07:002015-07-07T19:47:10.163-07:00Cool.
Say, in a game group, you have some players...Cool.<br /><br />Say, in a game group, you have some players that like the tension of potential character death, and a couple who really do not. They're all good people and players and fun, but have that important difference in approach.<br /><br />Might you just give all the players the option to have their character be unkillable? Like they can be captured or whatever, but let the players dictate the risks to suit them? Like say "ok my guy can't be killed, mutated, or have his hair damaged" or whatever, because, for that player, all of those things are too horrible?<br /><br />I suppose, were you to do that, you would assume your players have a solid understanding of their line, which might not be true.<br /><br />Also, like computer games and cheating, you think "oh I can change this and it will be more fun" but then it actually undermines the joy of the game but you don't realise until it's too late and you've played for months and now everything is ruined because you chose to cheat/be-unkillable and it's boring and you got all this treasure and you can't go back etc...<br /><br />But still - Might that initial idea (allowing players to set their own risk-threshold) be valuable, do you think?Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-6847703980166059512015-07-07T15:29:25.615-07:002015-07-07T15:29:25.615-07:00New goal: write "Stone Skipping" the sto...New goal: write "Stone Skipping" the story game. . .maybe one of those Norwegian story poem things. . .Matthew Schmeerhttps://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-57887320564395848472015-07-07T15:14:38.031-07:002015-07-07T15:14:38.031-07:00I like this. It helps to clarify an issue my playe...I like this. It helps to clarify an issue my players and I have. For them, the specter of PC death is so not fun that it interferes with their ability to fully immerse in the game. Some respond by playing too cautiously while others throw themselves into repeated suicidal attacks after they lose a character or two. The trick, I guess, is to find a lovely middle ground where the comfort level of both the DM and PCs overlap. <br /><br />I hope Mandy is feeling better. I read about the main line feeding via the nutrition gel and it sounds like a long, rather uncomfortable experience. I hope she is on the mend soon and free of the marshmallow-colored goo. christianhttps://www.blogger.com/profile/09650456794111980661noreply@blogger.com