tag:blogger.com,1999:blog-2638993969706011706.post289716173724382821..comments2024-03-28T22:00:35.840-07:00Comments on Playing D&D With Porn Stars: Pinking It and Shrinking It With StacyZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2638993969706011706.post-70997001944382258372016-03-21T20:21:45.433-07:002016-03-21T20:21:45.433-07:00Hey man, i just lurk here.Hey man, i just lurk here.joshhttps://www.blogger.com/profile/04839488102808252443noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-4260383028143426242016-03-18T01:37:44.809-07:002016-03-18T01:37:44.809-07:00The problem is that rather than treating "lim...The problem is that rather than treating "limited emotional palette" and "exuberant v stunted" as the utterly subjective judgment it is (how much salt is too much salt?) this subjective judgment is treated as an ideological statement.<br /><br />This allows constant goalpost-shifting like claiming "gritty reboots suck" but then liking movies that are basically both gritty and reboots so long as they pass an utterly subjective bar and one unrelated to grittiness or rebootness.<br /><br />It is a rhetorical failure to complain about grimness or darkness when one actually want to complain about a lack of complexity or care or some other more specific thing.<br /><br />I don't like Snyder either--but I am not stupid enough to claim that alone is ideological or puts me on the side of enlightenment.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-29685526740287950112016-03-17T18:09:42.041-07:002016-03-17T18:09:42.041-07:00I think there is a "grimdark" aesthetic ...I think there is a "grimdark" aesthetic that appeals to a wide swath of adolescent dudes and bores me and most of the ladies I know to tears. It's characterized by a very limited emotional palette. Everyone at all times must be:<br /><br />1) Angry.<br />2) Stoic. Or<br />3) Grim.<br /><br />The visual palette reflects this; everything is black and desaturated cyans and oranges. Zack Snyder is the name that comes to mind for me.<br /><br />Fury Road is definitely not this. It's hyperkinetically, exuberantly emotional. People take care of other people. People are hopeful, vulnerable, gentle. And it's megaviolent, hooray! Ditto Hunger Games, adding in gloriously ridiculous costume design. But even movies like Machete, which use gore as the backdrop for a very simple emotional journey, permit a degree of fun and winkery that grimdark abhors. The women I know who dress as Furiosa at cons, who laughed their asses off at the intestine rapelling in Machete, see a Zack Snyder trailer and roll their eyes: "This again?"<br /><br />I'm only going by my own experience here; there might be a whole population of women who dig the grimdark as I've defined it. But for the awesome ladies I am fortunate to know there is a boundary line, and it's not between violent and sanitized; it's between emotionally exuberant and emotionally stunted. They avoid "grimdark" reboots not because they're squeamish, but because watching a dude with close-cropped hair grimace manfully while clawing his way through blue-gray mud is tired.Jeremy Thorpehttps://www.blogger.com/profile/03127384054046377480noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-17956470882984014562016-03-16T13:14:32.926-07:002016-03-16T13:14:32.926-07:00Efie you seem desperately confused.
You have 2 un...Efie you seem desperately confused.<br /><br />You have 2 unrelated points:<br /><br />-One is about the kinds of _characters_ men and women choose<br /><br />-One appears (?) to be about how it's impossible to have female audiences because they require (???) female creators.<br /><br />The second point is insane and wrong and not supported by anything.<br /><br />As for Contessa, it is very explicit: the game events are organized by women and for everyone. The game-making events are usually or often for women.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-38938225012312303932016-03-16T10:48:57.002-07:002016-03-16T10:48:57.002-07:00Here is an examplke of a studies stil looking for ...Here is an examplke of a studies stil looking for others(Wiseman and Burch GDC 2015) Also http://www.huffingtonpost.com/2015/06/10/female-gamers_n_7514440.html <br />Admittedly not best examples as they involve video gaming. But they to state that males tend to care less whether their chosen character is male or female, while females prefer only to choose female characters. I am aware that these are only tendencies and people are individuals with individual tastes. If I said "tend" instead of "need" woukd you stil have taken offense? Women tend to prefer works done by other women,as stated by yourself. Leave aside the catch 22. It was ill conceived and I apologize for that, what should be done to get more diversity of all types? I'm not trying to troll, I want a coherent explanation. Is Contessa for everyone or just women?<br />Efiehttps://www.blogger.com/profile/07324613063326368764noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-51178492552889226842016-03-16T08:23:35.604-07:002016-03-16T08:23:35.604-07:00#1: Please link to these studies making super big ...#1: Please link to these studies making super big false generalizations. I'd love to see them. <br /><br />#2: There are many, many women who game, and there are many women who create games. In order for your "catch 22" situation to fit into place, there would have to be NO women gaming, and that wasn't even true during 19th century wargaming. Women have ALWAYS been part of gaming, just underrepresented and often treated poorly by the men in gaming (who do things like make false generalizations about what we like and don't like). <br /><br />For more information on the subject of the history of women in tabletop gaming, you should check out this article by Jon Peterson: https://medium.com/@increment/the-first-female-gamers-c784fbe3ff37#.3ganr12av<br /><br />#3: "women gamers need women creators" is a lie. Women gamers WANT women creators for many reasons, only one of which has to do with content, and game company owners WANT to attract women to their products so they can sell more of them. <br /><br />Also, you're basing this on a black and white view. Either a male creates something, or a woman creates something. Very few tabletop gaming products are created by a single voice, but a vast majority of gaming products are created by majorities of white males. The goal here is to create diverse products that appeal to PEOPLE, not blue products for boys and pink products for girls. "Separate but equal" has NEVER been an acceptable measure of success in any fight for diversity. Anonymoushttps://www.blogger.com/profile/11319009262997070382noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-86796075193398338142016-03-16T06:58:01.895-07:002016-03-16T06:58:01.895-07:00Let me explain better. The problem is not enough w...Let me explain better. The problem is not enough women in gaming. Women gamers need women creators. Women creators can't exist without having been gamers who there aren't enough of. Leaving aside the question of content, this means the only way to increase their numbers is having those numbers already there. If female gamers take issue with the games that already exist ready to play, how do they become gamers who can then create?Efiehttps://www.blogger.com/profile/07324613063326368764noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-63180086199756395342016-03-16T06:03:10.953-07:002016-03-16T06:03:10.953-07:00As Zak said, not a Catch-22 at all, since, in your...As Zak said, not a Catch-22 at all, since, in your own words "men care about content,and not whether it was made by men or women". So, what you need in your scenario is women creators, the rest will sort itself out.Grylockhttps://www.blogger.com/profile/11316448663237395601noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-7264575852598982672016-03-15T17:43:36.794-07:002016-03-15T17:43:36.794-07:00You're not describing a Catch-22 at all:
&quo...You're not describing a Catch-22 at all:<br /><br />"... women creators, who can't create unless women are there as consumers."<br /><br />Women creators can create and are creating, regardless of who is the consumer. It's not like Scrap Princess' stuff is UNPURCHASEABLE unless you're a woman.<br />Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-19120021266967175012016-03-15T17:32:36.487-07:002016-03-15T17:32:36.487-07:00Studies show that men care about content,and not w...Studies show that men care about content,and not whether it was made by men or women. Women care about who makes it and less about the content. But it also seems to be a catch-22, that they way to have more women in gaming is to have more women in gaming,It's a self feeding loop because women won't game unless they have women creators, who can't create unless women are there as consumers.Efiehttps://www.blogger.com/profile/07324613063326368764noreply@blogger.com