5e Clerics pick a path based on their god's domain, which gives them bits as they level up. None of them quite fit Vorn--Grim, grey god of iron and rain, so I made this custom path.
Vorn's Domain
1st Level
-Bonus proficiencies w/martial weapons & heavy armor.
-When you get hit with a melee attack from a (non-magic) metal weapon, the attacker must make a Dex check or their weapon rusts beyond use. You can use it once per point of Wisdom mod until you rest.
2nd Level
-You take half damage/effect from storm, lightning or thunder of any kind.
6th Level
-Rain cannot touch you.
8th Level
-Rusting Grasp a number of times per day=Wisdom mod.
14th Level
-You can intensify any rain into a torrential downpour.
17th Level
-You may ignore the damage from a metal weapon a number of times per day = to your Wis mod. Other rust abilities affect magic weapons on a failed item save.
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Saturday, August 23, 2014
Vorn's Domain Path for 5e Clerics
Labels:
campaign,
DnD,
useful things,
Vornheim Campaign
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6 comments:
YES!
And to think I was going to roll a bard.
Any chance you'll be posting other conversions of your homebrew stuff, specifically The Alice Class?
yes
Awesome. What's rusting grasp?
http://lmgtfy.com/?q=rusting+grasp
Do you have a list of recommended spells for the Vorn domain?
"Vorn--Grim, grey god of iron and rain"
I like the sound of that. It seems that if Vorn had an anthem it would be "Days of Rain and Rust."
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