Showing posts with label New Random Tables/Charts. Show all posts
Showing posts with label New Random Tables/Charts. Show all posts

Tuesday, August 17, 2021

The Complete Sandbox Kit

I have a bunch of tables and tools I use regularly at the table outside the ones already published in, like Vornheim and similar books, like the one in these pages for making random dungeons quickly that still have enough structure and logic to go beyond "monsters in rooms", while being flexible enough to handle a variety of different settings:

Click to enlarge

Click to enlarge


Click to enlarge

Click to enlarge
I put this one and all the others (about a dozen) into the Cube World Sandbox Kit. 24 pages, with pictures, now available in The Store for 20$.


Wednesday, October 7, 2020

Doing Random Encounters the Hard Way

So, if you're like me, you're sick of rolling random wilderness encounters in a sandbox campaign and then it just says like "57-Ghost" or "34-Venomous snake" and then I'm like "Fuck who wrote this table?" and then having to be like "Oh right, I did".

So I wrote a whooooooole big table of wilderness encounters with

100 Civilian encounters, like:
90 Halfling(s) moving to a new home in The Halfling City, or one of the Pudding Coasts (d4).
91 Halfling(s) moving to a new home in elven, human, or dwarven lands (d4).
92 Halfling(s) on so many drugs just vibing.

100 Dubious travelers, like:
265-266 Lone wererat disguised as (roll on Civilian table), it will be moving in the same direction as the party and share the journey with them, waiting for an ideal time to call in d4 compatriots, steal something valuable, cut their throats, and sneak off.
267 Wererats in their half-rat form (d6+1), chewing on dead horses just off the road.
268 Tracks enlarge and change from rat to human, leading to a wererat den beneath a bridge or in a ruin (2d6 wererats).

100 Military encounters, like:
309 Gnoll hunting party—clan out looking for big game or fast-moving enemies. 3d6+2 gnolls all mounted on giant boars, gnoll chief hunter, also mounted, with vulture or eagle.
310 Gnoll hunting party taking prey—as Hunting Party above. Taking: 1-7 Herd of deer, 8-11 sheep and goats, 12-17 wild horses, 18-19 giant monster, 20 unicorn.

100 Goblin encounters, like:

521 Goblins smacking farm animals (d6).
522 Goblin scouts “surveying” (pointing to random landscape features, holding a telescope) (d6).
523 Goblins carrying off a random hogtied NPC (roll d100 on Civilians table) (d6).
524 Goblins teasing local children (d6).

Plus bandits and weird wildlife and more...

600-699 LOCATION ENCOUNTERS

600 A colossal hollow statue of Vorn, now in pieces, houses three ogres who live in its upturned head.

601-608 Ghosts etc.

601 (Night) Inexplicable corpses, a few hundred feet from the road, the work of a banshee haunting a lonely moor—the ghost of a woman murdered by the local lord. Bringing the lord to justice sets her to rest. (Day) Just the corpses.

602 (Night) Inexplicable corpses, drowned in a shallow swamp, the work of a banshee—the ghost of a woman drowned by the local lord. Bringing the lord to justice sets her to rest. (Day) Just the corpses, visible from a bridge over the swamp water.

603 (Night) Inexplicable corpses, drowned in an old well near the road, the work of a banshee haunting a well—the ghost of a woman drowned by the local lord. Bringing the lord to justice sets her to rest. (Day) Just the corpses in the well.

604 (Night) Inexplicable corpses, dead in a ruin the road to which the party may be drawn by horrible weather, the work of a banshee haunting the ruin—the ghost of a woman drowned by the local lord. Bringing the lord to justice sets her to rest. (Day) Just the corpses in the ruin.

605 Massive extending graveyard, site of a first-war battle between goblins and elves. Possessing ghosts will attempt to take control of party and force them to kill each other.

606 Plague pit marked by crude stone grave markers. (Night only) Danse macabre skeletons will play their song and try to get the party to kill themselves.

607 Lonely farm, dilapidated and abandoned, a haunted scarecrow stands in the field. Only holy water or magic will exorcise it.

608 An ill hound is visible on the ridge. If it is not slain (by holy water or exorcism magic) before your next encounter you’ll be at disadvantage the whole time.

609-613 Fen lake with occasional tall grass, 2-4’ deep, d6 cannibal mermaids leap out and try to eat party.

614-618 River that has to be forded (broken bridge) to head this way, 3-5’ deep, d6 cannibal mermaids leap out and try to eat party.

619-621 Road heads straight through a ruin, the caryatid columns are oddly intact. They come to life as stone golems and attempt to kill anyone within 10’ of the ruin.

622-623 Ruin in the center of a shallow lake, the caryatid columns are oddly intact. They come to life as stone golems and attempt to kill anyone within 10’ of the ruin.

624 Two-headed troll lives under a double bridge, second head is a wizard.

A long-disused well contains...625 ...a vicious wellwyrd.
626 ...three aggressive pit grubs. 627 ...a grabbing troll.

628 ...a spiralling thornchild.
629 ...a nymph whose song inspires victims to drown themselves.

An abandoned tower...
630-631 ...turns out to be a tower golem.
632-633 ...is home to five ogres.
634 ...is home to a troll that throws boulders at anyone passing.

A ruined church is home to...

635-636 ...a gruesome hag who’s flooded it with unholy water.
637-638 ...a creeping needleman.
639-640 ...a troll amid bodies hanging from the rafters.
641-642 ...a hungry hallow treant whose branches fill the corridors.
643-645 ...a befouled pool of unholy water that has congealed into a wellwyrd.

A swamp contains...

646 ...two-headed troll in a swamp, its second head is a witch that makes the swamp-water pull like a Web spell.
647-648 ...a island of twisted trees that is actually the moss-covered back of a fen giant.
649-651 ...a crooked algae-covered hovel surrounded by malformed cranes, home to a green hag.
652-654 ...a needleman who stalks through water, stabbing prey with his long legs.
655-656 ...a rotting fortress that is actually a tower golem.
657-660 ...a copse of d6 twisted hallow treants.
661-664 ...a patch of glittering water that signals a wellwyrd.

A rotting castle contains...
665-666 ...ogres and the bodies of hogs they’ve stolen.
667-668 ...a muck-filled moat, home to a 3d4 pit grubs.

669-670 ...one tower that is actually a tower golem.
671 ...a troll and the virgins it kidnapped.
673-674 ...a moat overgrown with trees, one of which is a hallow

treant.

A crumbling graveyard...
675 ...contains a black reflecting pool, in which dwells a black-eyed

death nymph.
676-677 ...a gazebo where a grave-robbing two headed troll dwells,

looking for a second head.
678-679 ...where a massive hollow treant has fed for ages on the

blood of the unjustly slain.
680-681 ...a hag constructing “husbands” out of dead body parts.

A narrow bridge...
682-685 ...under which dwells a troll who demands you answer three

riddles or be eaten.
686-687 ...is the only way over a broad river for miles, and a Hallow T
reant has completely grown through it.

A waterfall...
688-689 ...behind which sleeps a massive giant.
690-691 ...conceals a cave where a jealous nymph has enslaved a 
mighty sorcerer.

A hollow tree contains a valuable treasure but is home to...

692 ...d6 pit grubs.
693 ...a greedy forest nymph.

694-695 Hungry ogres (d4) live under an aqueduct.

An island in the center of a lake...

696 ...An island in the center of a lake contains undead fish —d4-2 will swarm around any boat per round its on the water.
697 ...contains an island where a giant lives.
698 ...contains d8 needlemen who step through the shallow lake, spearing fish on their legs.
699 ...contains cannibal mermaids—d4-2 will swarm around any boat per round its on the water.

And if you're like "Oh what's a cannibal mermaid though?" so I also did a bestiary. It's still growing but it has all the monsters from these tables in them.

And I also wrote a bounty-hunting adventure to go with them, with a spooky swamp and a vampire. 

It's called Meat On The Table -- Cube World 26.



Friday, March 13, 2020

I Pull A Random Book Off The Shelf... (random books, with clues)


Roll d20. Since I don't want the clues spoiled for the girls before we roll, you have to highlight the area after where it says Hidden Clue to read the clues.

Twenty Minor Dramas

Tired of having every tome player characters pull off a shelf be a revolving-door-trigger, spellbook or in a language no-one knows? Flesh out those vast subterranean libraries while discouraging further investigation with these lost classics…

…and feed your players a subtle clue in the process.


1. The Scolding of Queen Principia

A garbled farce. Seven ruined men poke a chicken with sticks. None survive.

Sample:

Montague
She’s off her guard! Now is the time sir!

Lord Scropshire
Very well, I shall…ah! I’ve been peck’t!

Cropsford
Really, Lord Scropshire, I do…

Lord Scropshire
Ah! The pecking has not in any way abated! I’m now bleeding from the eyes!

Hidden clue: This (and the presence of other works like it nearby on similar themes) may tip the players off to the fact that the fearful avian creature they will soon encounter near the library (perhaps a gargantuan ibis, a roc, or an eldritch cock) is, like the creature in the book, immune to physical attacks. 


2. The Sallow Bridegroom

Sisters compete for the love of a Duke who turns out to be a piece of cheese carved in the shape of a man. They share him. Suppressed by the church.

Sample: 

Cornucopia
I dare not touch him for to touch him is to touch myself in my most slender places.

Andyne
“Slender”? What?

Cornucopia
I never liked you. But I liked that boy—even though he is made of cheese.

Hidden clue: The drama is based on a true story from the much younger days of the powerful crone Andyne. If the PCs should ever encounter her, they might realize she still still possesses a fondness for cheeses—and a hard time distinguishing the living from the inanimate.


3. The Pinking Draught

A magic elixir causes no end of trouble for a family of assholes. 

Sample:

Ephesius
But I put it in my butt!

Albinioni
Well take it out, I want to suck on it!

Ephesius
I’ll take it out when I’m done absorbing its magical properties through my butt!

Hidden clue: If the PCs ever come upon a potion labelled “Pinking Draught” (not too soon, let it lie) they may realize it’s nothing but trouble. It is: the potion causes anyone who uses it to become sure it does exactly what they most wish it would—though in truth it has no effect. The illusion lasts one hour and there is no Save.

4. The Wolves of West Clopping

A brooding tale of slow revenge wherein a cobbler and a tart bandit contrive a nightmarish demise for a priest caught fondling their daughters on All Hallow’s Eve.

Sample:
Bagatelle
Would you like some tarts?

Father Sloque
Where, good sir, did you acquire so many tarts?

Bagatelle
Oh, I have my ways. Of…acquiring tarts.

Father Sloque
Well they’re very good tarts.

Bagatelle
Thank you!

Father Sloque
So you wanted to talk to me about…mmmf…excuse me. Wow these are really good tarts.

Bagatelle
Yes I...acquired them specially for you. Because I wanted you to….have tarts.

Father Sloque
Well I definitely got them. Boy howdy!

Bagatelle
(tenting fingers)
Yes…

Hidden clue: A former cobbler named Ella Tagab (“Bagatelle” backwards) will eventually come into the lives of the PCs—and he will be wealthy, secure, and possessed of something the PCs want very badly. If the PCs realize he is the same Bagatelle from the play and threaten to expose the murder he committed in his youth, he will fold immediately.

5. The Clutching Cow

A rogue ungulate seizes the scions of a great house. Considered the apex of Baroque literature by many critics at the time, and a precursor to the gothic novel by modern scholars, this jagged psychodrama explores the ever-splintering relationships between the self and the demands of the external world, construed both as a natural and social construct.

Sample:

Silas
Hey, it’s that cow!

Cow
(grabbing Silas)
Moo!

Silas
It hath me!

Cow
Moo!

Silas
This sucks! I am being dragged off by a cow!

Cow
Moo!

Silas
Fuck!

Hidden Clue: This work is beloved of the “Philosophic Prince” Morach Van Heem of Battaviglia, and any who have read it may come into his good graces by discussing with him its symbolism and themes.

6. The Severed Blessing

Considered an early example of socially-engaged theatre, this gripping tragedy depicts a pair of nuns who discover their love for one another just before the Inquisition does.

Sample:

(Inquisitor pulls lever)

Sister Clara
Oh no I’m being executed in an awful way!

Sister Anastasia
I wish social mores were more advanced than they are presently!

Sister Clara
I as well my love! Aghhhh…

(Clara is dropped into Excellent Beadle)

Hidden Clue: One of the torture devices in the book is called “The Excellent Beadle”. If the PCs later encounter a seemingly innocent priest, monk, priestess, etc who says they are taking them to meet The Excellent Beadle they’ll be tipped off their host is not what they seem.



7. The Erotic Beaks

A philandering pair of plague-doctor brothers deceive their respective inamorata by refusing to remove their pointed masks. A lewd travesty, universally despised.

Sample:

Madame Orvieto
Oh Cyril it’s so long and fascinating!

Jeremy
Yes, and filled with aromatic herbs!


Hidden Clue: The brothers are named Cyril and Jeremy. The wicked twins the PCs will one day encounter (also using their semblance to dissemble) are also named Cyril and Jeremy.


8. The Eight Mistakes of Oswald de L’Orme

An unsettling work of experimental theatre by the depraved genius Andromache Parlour—executed in 1620 for witchcraft and heliocentrism. All the lines are spoken by nude and corpulent men standing astride statues of their own children caked in red ice.

Sample:

Ninth Shadow
You have made another mistake Oswald de L’Orme!

Oswald de L’Orme
What is it? Was it the thing I did with the wine bottle?

Angel of Prostitution
Calumny! Striation!

Ninth Shadow
(whispering)
Fun cakes


Hidden Clue: If the PCs should come across statues of children caked in red ice, they might be clever enough to say something like “Ah, I didn’t know you were putting on a production of the Eight Mistakes” and thereby give their host impression of being cultured.


9. These Pale and Rigid Ranks

A savage satire of contemporary morals, this tragicomic tale relates the life of an unscrupulous dentist as told by his own teeth. As his rates skyrocket and his handiwork decays, they begin to take on dark, paranoid personae reflecting the ills of both dentistry and society as a whole.

Sample:

Molar
How can I see a cavity when I have a cavity inside myself?

Bicuspid
Your mother was twenty whores.

Canine
Arf.

Hidden Clue: The PC will one day come upon a statue of a colossal head with the phrase “Hi gradus pallidus tensa atque rigida efficiuntur” carved into its base. Any cleric or anyone making a language roll will realize it’s a reference to the title of this play—and that they should, therefore, examine the teeth carefully.

10. The Tale of Snodgrass

A man loses track of his mother on market day only to find she has been kidnapped by Poseidon.

Sample:

Poseidon
Though she once whelped and raised you, a slave to your whims and mewlings, Irma is now my queen and will reign with me beneath the waves for all eternity .

Snodgrass
Um, ok? She seems happy.

Irma
(whispers)
Look at his abs!

Poseidon
Ok cool.

Snodgrass
Cool.

Hidden Clue: A mountebank will one day attempt to run a long con the PCs by claiming their mother was “kidnapped by a seaman on market day”. Familiarity with this work may put them on their guard.

11. The Egotist

A captain in the king’s guard tortures those around him with his overweening arrogance until a humble but perspicacious lady challenges him and wins his heart. Said to have been a great inspiration to Jane Austen.

Sample:

Nurse
What have they done to my puddings!

Captain Poquelin
I don’t know dumbass but I’m impressive.

Lady Almondine
(enters)
Nurse there’s not nearly enough boning
in this corset!

Captain Poquelin
I’ll say!

Hidden clue: The reserved, uxurious and pious Captain Raphael Poquelin has suffered much on account of this play as he feels it has caused the women of the French court to mistake him for a cad and a bounder. Any who remark upon the coincedence of the names and share his woes will be brought into his confidence.

12. The Impregnable Fortress

From the pen of Rollo Ortega del’Osoria comes this groundbreaking and early attempt at the Theatre of Inertia concerning a fortress that’s really hard to get into.

Sample:

General
Are we in yet?

Calderon
Nope.

General
Did you try the battering ram?

Calderon
Yep.

General
What about the catapult?

Calderon
We threw the rocks right at the door.

General
And?

Calderon
Nada.

General
What about the Iron Rhinoceros?

Calderon
That’s not a thing.

General
Hm.

Hidden Clue: del’Osoria would become a mystic obsessed with the notion of an “impregnable fortress”, filing the book that would be known as the “del’Osoria Codex” with architectural diagrams and protection spells. Anyone reading it will gain two levels in Architecture and access to d6 new protection spells. While the book is occasionally referenced in lists of lost tomes, this play is the only clue as to its contents.


13. The Carrot

This play, written entirely in rhyming couplets, deals with attempts by a humble Austrian peasant to locate a carrot belonging to his cruel lord, a vegetarian as strict as he is voracious.

Sample:

Peasant
Over dale or under hill?
Perhaps upon some window’s sill?

King
If you don’t find my fucking carrot,
I’ll make a hat from your ass and force you to wear it


Hidden clue: The Countess of Crewthe has heard in passing—she cannot remember from who—that this play is of interest—and will ask the PCs if they’ve heard of it and what it is about. If they know, (or better yet, have it with them) she will mark them as quite erudite, and shower the favor of the court upon them.


14. The Knight of Noses

A curse obliges a knight to store thirty noses in his chambers and wear a different one on each day of the month. The courtiers mock his affliction until a savage reversal occurs.

Sample:

Serial Mutilator 
(cuts off everyone’s nose)
Lol

Courtiers
Ub…coulb we borrow…

Knight of Noses
Seriously?


Hidden Clue: There’s also a tavern called the Knight of Noses. Each day of the month it “clones” a different other tavern in the city: the personnel, decor and events within mirror those in some other inn precisely, save for any interference from those who wander in to the Knight itself off the street.

15. The Glossy Chop

A pair of diners differ over the origin of a thin coating of moisture atop a piece of pork loin. Much praised in its day for its striking realism.

Sample:
Obragon
Mayhap a mignonette sauce!

Voynich
I think that it is pee.

Hidden Clue: The PCs may run into an alchemist obsessing over a mysterious goldish potion they fear to open labelled “The Voynich Solution” created by his dead mentor (a great enthusiast of the theatre). The play should tip them off as to its contents.


16. The School for Emperors

A pair of mighty rulers gamble on the outcome of a duel between two beggars, not knowing the beggars are themselves their own parents, once thought dead but in fact driven into destitution by the stresses of their office.

Sample:


Emperor of the East Wind
Ha look at that jerk!

Emperor of the Western Desert
Yep he sucks because unlike us he doesn’t have royal blood in his veins and is instead a normie.

Beggar
Actually I’m your dad, fucking zing.



Hidden Clue: In a few months the PCs may find themselves on a flyblown street watching a pair of beggars circle one another with flensing knives while a pair of high-born fops look on from a high balcony. They may then realize the text was a premonition and all four men are emperors in disguise.

17. The Expedition

The elders of a small town menaced by unknown forces from beneath the earth hire a band of adventurers to harry the terror to its lair and defeat it.

Elders
But who shall assay this perilous task?

Thief
(spinning dagger on fingertip)
I have for decades apprenticed to the crafts of stealth in movement and the opening of locked doors!

Elders
Indeed? Excellent!

Warrior
(hefting an axe the size of a child)
I, veteran of a dozen wars, am skilled with shaft, steel and all arms of combat.

Elders
Outstanding!

Wizard
(as lightning erupts from cupped hands)
I enslave the very forces of the cosmos, conjuring fire and terror from the very air.

Elders
Right on!

Bard
(strikes harp)
My silver tongue sways any man to my cause, and my songs inspire heroic courage!

Elders
Hahahahahahahahahahahahahahaha

Bard
No seriously I want to go

Hidden Clue: To prevent the unlettered from befouling the stacks, Kharsos The Examiner demands any visitor to the Library of Nachtim-Nightwallowing  answer three of five questions about books before permitting them entry. One is—which adventurer was not hired by the Elders to go on The Expedition in the play of that name?

18. The Masterpiece

A fierce and passionate artist, encouraged by his loyal muse, contrives his finest work yet: a portrait of the goddess of mercy in alabaster and red-veined marble, but the attempt only reveals his flaws and ultimately leads to his undoing.

Lorraine
Is it finished? May I see it?

Lagneau
Almost, almost…Wait, how many arms does a girl have?

Lorraine
Two, my love

Lagneau
Merde!


Hidden Clue: The party will one day come upon a statue of the goddess of mercy in alabaster in red-veined marble. It will have two arms, but—upon careful examination—the right arm and shoulder will be shown to have been added at a later date by a less-talented hand. Cracking off the second arm will reveal a lever which opens a secret door.

19. The Second Expedition

A sequel to The Expedition, the village (saved at the end of the previous work) is once again bedeviled, this time by demons accidentally unleashed by the first party. A new company is formed to face this threat.

Sample:

Bard
(still brandishing harp)
Look, I can do magic!
(Strums aggressively, a fireball flies from the harp)

Elders
Yyyeah. Next.

Hidden Clue: Another of Kharsos the Examiner’s questions (see 17 above) is “What is the name of the sequel to The Expedition?”


20. Glendower The Brephophagist

A maiden’s long search for a husband appears to have reached a happy conclusion until it is revealed that her suitor eats babies. 

Sample:

Elizabeth
Glendower, have you seen Doctor Minniver, he…AGHHH!

Glendower
…ngumb…num…Oh hey Elivabeff


Hidden Clue: Well now the party knows what “brephophagist” means—and this is LotFP so it will likely come up. Don’t let them look it up if they don’t remember.