tag:blogger.com,1999:blog-2638993969706011706.post98546314027211061..comments2024-03-28T22:00:35.840-07:00Comments on Playing D&D With Porn Stars: Taxonomy Of Archetypal Dungeon-Types I'm Interested In And Notes On Cannibalizing Them When They Appear In Published FormZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-2638993969706011706.post-47264250656716556702010-09-10T23:58:42.598-07:002010-09-10T23:58:42.598-07:00I know that this is a super-SUPER-late comment, bu...I know that this is a super-SUPER-late comment, but screw it.<br /><br />"your post made me think of a situation where a dungeon unexpectedly hosts another dungeon inside itself (a parasitic dungeon?), or leads to another type of dungeon (gateway dungeon?)"<br /><br />The dungeon-in-a-dungeon thing is pretty much the whole idea of ChattyDM's Primal/Within campaign. You can find it here:<br />http://critical-hits.com/tag/primalwithin/Starwind1985https://www.blogger.com/profile/16345581847319982002noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-19879812504915697542010-09-10T23:53:57.600-07:002010-09-10T23:53:57.600-07:00This comment has been removed by the author.Starwind1985https://www.blogger.com/profile/16345581847319982002noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-29405407239031727392010-06-05T11:05:46.662-07:002010-06-05T11:05:46.662-07:00I have yet to see a good, published Pure Working P...<i>I have yet to see a good, published Pure Working Palace dungeon. Yes, that's a challenge.</i><br /><br />How about <i>The Giant's Skull</i> from Fiery Dragon for 3.5? The PCs played angry ogres in that one, so the palace had a nice variety of cleric and paladin defenders. It came with an alert system that meant you wouldn't alert all the guards at once unless you came right to the front gate and did nothing smarter than beat it down with weapons. Of course that's what angry ogres tend to do -- after playing it I thought it would actually work better if the party played four rogues instead.<br /><br /><i>can anybody think of excellent examples of dungeons that fit one of these bills</i><br /><br />Your description of the Re-purposed Forgotten Place is just about a complete description of Castle Whiterock from Goodman Games.<br /><br />"Tower of the Black Pearl" from Goodman Games is a lovely pure one-shot funnel dungeon. <br /><br />"Vale of the Indus" is a pilgrim's trail with four locations off it that are themed as corrupted shrines, but separate and you can skip them. Call it the "4-in-1" dungeon, should be really easy to rip off because it's modular.Noumenonhttps://www.blogger.com/profile/01597461989960782762noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-23657908694275760322009-12-20T20:17:46.708-08:002009-12-20T20:17:46.708-08:00B4: The Lost City is sort of a functioning palace,...B4: The Lost City is sort of a functioning palace, although it does have a goodly amount of Crazy mixed in.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-20686976451832532082009-12-18T06:41:12.506-08:002009-12-18T06:41:12.506-08:00Shadow elves (not drow) burrowing up from the dept...Shadow elves (not drow) burrowing up from the depths created a 'staging area' just below the surface. But as they were working to make space and stock supplies for their Unrelenting Surface Invasion, they had to deal with monsters and humanoids who wanted to move in. When the PCs arrived, there were shadow elves, goblins, owlbears, an ogre, and a bunch of annoying beasties (however, no flail snail). Sort of a working palace dungeon mixed with elements of the Forgotten Place. <br /><br />Also, you're not kidding about Dragon Mountain. What a terrible, useless, insulting sham of a dungeon. And you're right - so awful was it in my sight that I haven't bought an adventure from TSR/WotC since.Erin Smalehttps://www.blogger.com/profile/16085303583608172242noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-78637459722466159922009-12-17T22:31:00.202-08:002009-12-17T22:31:00.202-08:00There's been some good discussion about the no...There's been some good discussion about the nomenclature of mega-dungeons over on Knights & Knaves @ http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=5271 <br /><br />I'm fairly sure that there's quite a bit of discussion on lairs vs. dungeons vs. megadungeons on Dragonsfoot and OD&D74 as well, but I can't find the specific nomenclature thread(s) there atm.<br /><br />Allan.grodoghttps://www.blogger.com/profile/11800184312511280050noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-70131924703916927692009-12-17T17:45:39.287-08:002009-12-17T17:45:39.287-08:00Well if we want to talk about non-dungeons that;s ...Well if we want to talk about non-dungeons that;s a whole other ball of wax. I'm just talking about dungeons.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-1953434869681810312009-12-17T17:37:00.999-08:002009-12-17T17:37:00.999-08:00Not necessarily a "dungeon" structure, b...Not necessarily a "dungeon" structure, but the wilderness trek as a matter of survival. X1 is a good example of "what the hell do we do now that we're shipwrecked? Oh, I know, lets go kill something and take its stuff so we can live comfortably on this dinosaur infested island." This type of adventure setting lends itself to a more sandbox style of play and is easily fleshed out using random encounters with a few set pieces (creepy temple, village where all the natives are missing inexplicably, freaky totems at the gates that hold back Kong, etc). Besides you'll never look at flying squirrels the same way again!SC78https://www.blogger.com/profile/13494434425255804155noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-17563323014412361942009-12-17T15:06:08.910-08:002009-12-17T15:06:08.910-08:00The funhouse dungeon is basically the SAW series o...The funhouse dungeon is basically the SAW series of movies, isn't it? I haven't seen them, but that's the impression that i get(ooh..mighty mighty bosstones).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-31543997528367597882009-12-17T14:35:24.783-08:002009-12-17T14:35:24.783-08:00your post made me think of a situation where a dun...your post made me think of a situation where a dungeon unexpectedly hosts another dungeon inside itself (a parasitic dungeon?), or leads to another type of dungeon (gateway dungeon?)<br /><br />i can't think of a good existing example of the first type, while the other seems to be kind of a cliched idea (mines of Moria anyone?)<br /><br />you also made me recall an old computer game called Thief. it had a level where you were supposed to steal something precious from an old tomb of someone important. you'd start on the surface of a cemetery, than descend into "present day" tombs, they would lead to a series of natural caves, which finally would get you to a forgotten, ancient necropolis. it was a well designed level as it featured three logically connected dungeons, each with a completely different flavor and design.squidmanhttps://www.blogger.com/profile/03486198900111225929noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-83724445497825041062009-12-17T14:30:30.774-08:002009-12-17T14:30:30.774-08:00What about the Unusual Terrain/Locale Dungeon?
I&...What about the Unusual Terrain/Locale Dungeon?<br /><br />I'm sure it could fit into one of the other types but a popular dungeon theme in my old and rare D&D campaigns was the dungeon that is or was essentially some bizarre natural or supernatural terrain feature that someone is using as a dungeon (to imprison someone, hide a magic item or any of the other standard dungeon uses).<br /><br />The players then have to deal with monsters, traps and all the normal trimmings but also avoid mudslides and falling rocks or freezing temperatures and sliding on the icy floors, etc. <br /><br />There are several such locations on my game world that people visit again and again over the ages as different villains find new uses for the spot.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-61948202210796064992009-12-17T14:05:34.151-08:002009-12-17T14:05:34.151-08:00The living dead in a tomb make a decent Funnel One...The living dead in a tomb make a decent Funnel One Shot (as in Death Frost Doom), but after that I get bored if it's ONLY the living dead.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-57929097163181044592009-12-17T13:48:55.494-08:002009-12-17T13:48:55.494-08:00how about?
The Dungeon Where Dead People are Supp...how about?<br /><br />The Dungeon Where Dead People are Supposed to Stay Dead: it's a catacomb, tomb, mausoleum, the locals aren't supposed to do much but now they want to eat you brain.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-20657202064382250662009-12-17T12:44:44.913-08:002009-12-17T12:44:44.913-08:00In a Japanese RPG called 'Make Your Kingdom...In a Japanese RPG called 'Make Your Kingdom', the game world has been cursed with a magical effect known as the 'Endless Dungeon Phenomenon' (or something - my translation my be a big off).<br /><br />Essentially, imagine a Genesis Wave type of effect that transformed any and all underground structures, natural or man-made, into monster filled, puzzle ladden, treasure hiding wonderlands of medieval penal architecture.<br /><br />After I stopped laughing from your post, this was the first thing that popped into my mind.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.com