tag:blogger.com,1999:blog-2638993969706011706.post7224907842449121470..comments2024-03-19T16:24:23.777-07:00Comments on Playing D&D With Porn Stars: You Can't Do That.Zak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger48125tag:blogger.com,1999:blog-2638993969706011706.post-67656697830381026762014-06-21T14:34:22.344-07:002014-06-21T14:34:22.344-07:00"You hit the moon. Roll for damage... OH NO! ..."You hit the moon. Roll for damage... OH NO! The moon is now dead and fast falling towards earth. Your brazen misuse of that bow has killed a world."sapienthttps://www.blogger.com/profile/06580115662189882667noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-38537423632721136552014-04-07T07:51:05.438-07:002014-04-07T07:51:05.438-07:00I was under the assumption (wrongly, I admit) that...I was under the assumption (wrongly, I admit) that saying "no" implied the very direct literal meaning of it - as in "no, you cannot attempt that." <br /><br />As for the sword on a "_string_" still, I'd probably allow them the attempt. String strength is variable depending on material, so it's not unfathomable that a _string_ could maintain the weight of a sword while being swung and not break. Diffanhttps://www.blogger.com/profile/08464348190709370016noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-69599672791774474042014-04-07T04:51:52.329-07:002014-04-07T04:51:52.329-07:00Why are you commenting on a thing I didn't eve...Why are you commenting on a thing I didn't even write?Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-55689713963602943812014-04-07T04:42:13.152-07:002014-04-07T04:42:13.152-07:00There's no sword on a rope, there's a swor...There's no sword on a rope, there's a sword on a _string_. Much differentZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-11692664958731736822014-04-06T22:11:28.838-07:002014-04-06T22:11:28.838-07:00I've sadly DM'ed with some people who woul...I've sadly DM'ed with some people who would likely say "No, you can't do that" and thus, not even allow the attempt. I'm not sure why they denied the action, which is what I was inferring with the article. Saying no with some people I've played literally meant "No. You cannot try that because it's dumb.." or whatever so my apologies if I mistook that literal meaning. <br /><br />But, regardless, I think it really depends on the situation and the communication between the group and DM. Most players I've played with and DM'd for probably wouldn't ask to attempt to shoot the moon because even they know such at attempt is well.....not really possible unless some HEAVY magic was involved or if we're playing in Zelda (which is fun too). The sword on a rope, well I could see them asking to try that and I'd probably let them. Diffanhttps://www.blogger.com/profile/08464348190709370016noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-89140721408082447772014-04-04T15:20:20.602-07:002014-04-04T15:20:20.602-07:00Reading the comments is exactly why I asked.
Other...Reading the comments is exactly why I asked.<br />Other than that? I agree, "you don't get to roll for that" is how I phrase it, but the meaning is the same.AsenRGhttps://www.blogger.com/profile/17548696815567190696noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-14971716019668585242014-04-04T01:58:33.515-07:002014-04-04T01:58:33.515-07:00I'm not sure what system you're describing...I'm not sure what system you're describing here, but that definitely doesn't sound like Apocalypse World as I've played or run it. First, Apoc World isn't yes-or-roll - it specifies a set of situations where a roll is made, and outside those it's basically GM-fiat. Second, the player doesn't get to specify the result on a successful roll, although some rolls do let them choose a subset of results (e.g., when attempting to seize by force, the player might choose to "definitely seize the objective" or "deal grievous harm"). Third, while Apoc World does suggest that the GM not make decisions about certain things, this is more in the sense of "don't try to railroad the players" than "don't have any idea of what's going on".<br /><br />At least, that's my understanding from reading the rules and playing the game. What have your experiences been with Apocalypse World?Spitting Trashcanhttps://www.blogger.com/profile/00740028241236591790noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-24969419478948347662014-04-03T23:34:42.516-07:002014-04-03T23:34:42.516-07:00We always played "yes or roll dice", it...We always played "yes or roll dice", it looked a little something like:<br /><br />Player: can I do [stupid shit] ? <br />DM: sure, let me roll for that. <br />-rolls dice, doesn't look at result-<br />DM: you failed<br />Lloyd Neillhttps://www.blogger.com/profile/12532199522798277734noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-53363748352208158912014-04-03T14:20:42.007-07:002014-04-03T14:20:42.007-07:00That's totally irrational. That "mend&quo...That's totally irrational. That "mend" solution (completely within the letter of the written rules being used) _was the result of saying no to other solutions_ .<br /><br />In other words: had the GM been "yes-happy" that interesting creative solution never would've happened.<br /><br />(Also: I wasn't the GM in that game.)Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-79331959883636232902014-04-03T14:02:13.071-07:002014-04-03T14:02:13.071-07:00getting a bit terse from the guy who allowed a men...getting a bit terse from the guy who allowed a mend on a 500 ton statue resulting in a boss kill. I say this as a friend.Unknownhttps://www.blogger.com/profile/06177538062716782298noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-16976353714017993942014-04-02T11:53:20.106-07:002014-04-02T11:53:20.106-07:00Of course it is not about "Say yes or roll di...Of course it is not about "Say yes or roll dice".<br /><br />If it was, _I would have said that_.<br /><br />If you would like to read about that, however, some people in the comments above are talking about it.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-48294807776703030282014-04-02T11:48:54.384-07:002014-04-02T11:48:54.384-07:00And because your last comment didn't answer th...And because your last comment didn't answer the questions and instead was a bunch of name-calling, it's been deleted.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-19785606142464817052014-04-02T11:46:29.262-07:002014-04-02T11:46:29.262-07:00"I disagree" is not an answer to the 2 q..."I disagree" is not an answer to the 2 questions you were asked.<br /><br />You are banned here until you acknowledge your mistake. Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-51210440699414279922014-04-02T10:04:55.923-07:002014-04-02T10:04:55.923-07:00Is this about the "say yes or roll the dice&q...Is this about the "say yes or roll the dice"?<br />Because if it is, it's assumed the action is at least possible. It means to say yes even if it wouldn't be your first choice. It doesn't mean that you can't say "fuck that noise and get real, your character ain't leaping 150 feet on a standing jump, much less in armour".<br />Sometimes people on forums misunderstand it, yes. But this is entirely on them.AsenRGhttps://www.blogger.com/profile/17548696815567190696noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-50015215316982689742014-04-02T00:12:28.541-07:002014-04-02T00:12:28.541-07:00Like, we all know you're ABLE to change your n...Like, we all know you're ABLE to change your name to "Billy Bob Warner McGee" but that isn't an argument that you _should_ and it especially isn't a reason to tell someone else _THEY_ should: so answer the question.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-15916087038301967962014-04-02T00:09:17.821-07:002014-04-02T00:09:17.821-07:00Iron:
1. You are _still_ refusing to answer the qu...Iron:<br />1. You are _still_ refusing to answer the question:<br /><br />Why are you' second-guessing someone else's aesthetic call?<br /><br />Answer the question or you will never be allowed to comment here again. Refusing to answer questions is not a conversation.<br /><br /><br />2. Nobody said a WORD about the _ABILITY_ to make something up about shooting the moon or whatever. This is about the _DESIRE_ to do that.<br /><br />Do you grasp that? Yes or No?Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-19810202460848474822014-04-01T23:25:36.606-07:002014-04-01T23:25:36.606-07:00I already said I disagree with Monte's post ...I already said I disagree with Monte's post and wanted to hear his response. So far it's been only you who's responded and I already know where you stand.<br /><br />Really? Do you actually believe I would imply a veteran player and game designer<br />that he doesn't know how to run a game without the help of a module or have the skills set to improvise a game? The same guy who created Ptolus from his home campaign? come on, man...<br /><br /><br />I.F.https://www.blogger.com/profile/04345074915911014741noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-68798423232214506022014-04-01T23:02:24.438-07:002014-04-01T23:02:24.438-07:00AGAIN:
Iron: you're not answering the question...AGAIN:<br />Iron: you're not answering the question. Nobody asked how _YOU_ think. They asked why you're second-guessing someone else's aesthetic call.<br /><br />Also "freak out"--why are you suddenly projecting THAT onto Monte?Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-51796553365771795462014-04-01T22:59:03.173-07:002014-04-01T22:59:03.173-07:00Re edit from previouse post::
YEAH, I do THINK th...Re edit from previouse post::<br /><br />YEAH, I do THINK that way! That's because don't have a problem when players try strange , of-the-cuff things, that make other GM's freak out because they don't know how to handle something that didn't go along with their plans. In fact, I relish the moments when it DOES happen because it makes be an even BETTER GM as I know have to rely on my skills and creativity to come up with a good response that fits the tone within the game. So am I going to say no you can't shoot the moon, or you can't dangle a sword from a rope or you can't jump on the dragons back--not at all. I'll let my rulings, dice rolls or both decide on the outcome.<br /><br />Nope, don't need to know Monte's players or his game. All I'm interested in is his post as I ( politely) disagreed with It an would like to hear a response.I.F.https://www.blogger.com/profile/04345074915911014741noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-1565389393200348012014-04-01T22:50:15.743-07:002014-04-01T22:50:15.743-07:00Iron: you're not answering the question. Nobod...Iron: you're not answering the question. Nobody asked how _YOU_ think. They asked why you're second-guessing someone else's aesthetic call.<br /><br />Also "freak out"--why are you suddenly projecting THAT onto Monte?Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-77254159756275854762014-04-01T21:33:28.742-07:002014-04-01T21:33:28.742-07:00This comment has been removed by the author.I.F.https://www.blogger.com/profile/04345074915911014741noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-4702211824293628882014-04-01T20:37:31.570-07:002014-04-01T20:37:31.570-07:00off topic (but I don't know how you prefer to ...off topic (but I don't know how you prefer to be contacted) Mike M and them were just talking about random tables and that they are good. Then Mike M started to elaborate, and then the convo became briefly instructional. Then they talked about the often comedic randomness of random tables: guy says, "yeah, how did that giant even get into that dungeon?" then Mike M answers, "he went in as a dwarf, but used a wish to get 'BIG' and has tragically been stuck in there ever since." just as quick that. thought you would approve.<br /><br />on topic: GM: "it sounds like you want to destroy all the enemies in a single attack. I understand, but I can guarantee your string-sword will not accomplish that, so no, think of something else." this way the player can know that he has been understood, is validated in front of the group so he looks like less of a disruptive a.s.s and the focus stays on the brawl at hand. <br /><br />in the hands of a competent GM, 'yes' and 'no' are tools, obviously. Unknownhttps://www.blogger.com/profile/06177538062716782298noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-29053922918464291682014-04-01T19:33:30.029-07:002014-04-01T19:33:30.029-07:00What makes you sure that, in Monte's game, wit...What makes you sure that, in Monte's game, with Monte's group, the time spent doing that wouldn't be better and more usefully spent just moving on to better solutions.<br />There is a time and place for many things, but in your original comment you told _him_ <br /><br />"If a PC wants to shoot at the moon, by all means let him-"<br /><br />that is a sentence in the imperative (command) mode. You are saying, in effect "I know your game and table better than you and here is what will work out better"<br /><br />Then you pretended <br />"but there's better ways to get your point across"<br />that you know Monte's players better than him.<br /><br />"Anything from a random table to saying, " nice shot, but you still miss", will always work much better then having to say NO."<br /><br />Really? Always? You ALWAYS think that? That will always work best? No matter who the players are? No matter how much time they have to play?Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-35498798293736534882014-04-01T18:53:22.200-07:002014-04-01T18:53:22.200-07:00While that can happen, that _does not_ result in a...While that can happen, that _does not_ result in a challenge for the players. If no matter what they try they unlock interesting content that the GM makes up, there is no incentive to ever problem solve.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-55743221860953528482014-04-01T18:46:57.664-07:002014-04-01T18:46:57.664-07:00You know, maybe I'm subconsciously waiting for...You know, maybe I'm subconsciously waiting for him to mess up. Am I feeding the angry wolf? Not to mention his vegan palate, which frees up more tallow snacks.Lee Bhttps://www.blogger.com/profile/06698873084592329937noreply@blogger.com