tag:blogger.com,1999:blog-2638993969706011706.post7060897841376577535..comments2024-03-19T16:24:23.777-07:00Comments on Playing D&D With Porn Stars: DMing For A Game Design ClassZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2638993969706011706.post-81469089451955752002012-10-11T07:21:25.364-07:002012-10-11T07:21:25.364-07:00The guards can see we're all out of weapons,
n...The guards can see we're all out of weapons,<br />no machetes.<br />Potion. Raw bruises.<br />Potion. Raw bruises.Unknownhttps://www.blogger.com/profile/06177538062716782298noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-90162062876173254792012-10-10T18:58:54.431-07:002012-10-10T18:58:54.431-07:00Aforementioned prof here.
Pretty much all the stu...Aforementioned prof here.<br /><br />Pretty much all the students in the graduate program, and most of the students in the undergrad, have always been aware of the continuities between non-digital and digital play - and their discontinuities, as well.<br /><br />What they are learning in this class is about games as performance, more than design, though - so a lot of the students almost see it as a break from their usual approach.W Huberhttps://www.blogger.com/profile/00033809401406505131noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-9957110358162251012012-10-10T16:52:40.362-07:002012-10-10T16:52:40.362-07:00Probably "Games existed before videogames, an...Probably "Games existed before videogames, and they're still awesome."Jackhttps://www.blogger.com/profile/13576384742168685922noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-198822125199854452012-10-10T13:32:37.980-07:002012-10-10T13:32:37.980-07:00Wow, mwschmeer. That's some nifty pedagogy rig...Wow, mwschmeer. That's some nifty pedagogy right there. Of course I'm guessing that some of them probably need to have that theme repeated a lot before they understand that good graphics and a nice physics engine cannot save a bad story.Anonymoushttps://www.blogger.com/profile/00310118896949396274noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-30085545491522298372012-10-10T06:51:52.054-07:002012-10-10T06:51:52.054-07:00Yes. And yes. And yes. I'm teaching one of th...Yes. And yes. And yes. I'm teaching one of those design classes right now, a class called Digital Narratives. It focuses on the scenario & script writing that goes into computer RPGs and first-person shooters. And what am I having my students do? Design pen-and-paper worlds and adventures and scenarios and characters using Mutant Future, Swords & Wizardry, and X-Plorers.<br /><br />I also have them map out all the choices in a gamebook (Fighting Fantasy), T&T solo module, or a Choose Your Own Adventure book. When students begin to realize the number of choices available to a player in a print medium, and then then begin to think about all the writing that goes into the million+ choices you can make in a game like Skyrim, they tend to understand that great, creative writing is the backbone of cRPGs.<br /><br />And that creativity is the backbone of good game design, period.Matthew Schmeerhttps://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-69698494682073087522012-10-10T04:40:11.514-07:002012-10-10T04:40:11.514-07:00So, what do you think they learned about game desi...So, what do you think they learned about game design from all this?Pekkahttps://www.blogger.com/profile/13104355467265113471noreply@blogger.com