tag:blogger.com,1999:blog-2638993969706011706.post6465680498940784196..comments2024-03-19T16:24:23.777-07:00Comments on Playing D&D With Porn Stars: Because It's Christmas...Zak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-2638993969706011706.post-58824382313415199662010-12-22T13:43:54.914-08:002010-12-22T13:43:54.914-08:00RuneQuest Cities - for it's tables upon tables...RuneQuest Cities - for it's tables upon tables of infinitely useful city encounters and filler. Used recently in a game using the new RQ rules set in ancient Carthage and it's been awesome.<br /><br />Empathic sourcebook for Dark Conpsiracy. For some reason we missed CoC early on and Dark Conspiracy was our goto horror game. Empathic really added an amazing aspect to the game, and was the first rpg material i'd ever read that used the price of power as an aspect in game. Fantasically open ended ways of handling sorcery and the like, all at increasing costs really played up the grim setting.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-46014323280112408722010-12-21T13:23:26.938-08:002010-12-21T13:23:26.938-08:00I'd love to pick every Shadowrun sourcebook fo...I'd love to pick every Shadowrun sourcebook for the first 10 years or so of the game's life. It was like an amazing story told slowly with great foreshadowing and hints you had to put together before they were completely revealed (if they ever were). Especially the stuff written by Findley, Dowd, and Hume. But since you specified a single one, I'll have to go with Universal Brotherhood. Hell, I've probably spent more time my entire life reading Shadowrun books for the stories than I have actually playing the game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-80761864794121435442010-12-19T23:48:17.583-08:002010-12-19T23:48:17.583-08:00"The Eldritch Connection" by Larry DiTil..."The Eldritch Connection" by Larry DiTillio, in <em>Sorceror's Apprentice</em> #12. It had a checklist and a process to go through for creating magic items that gave them lots of flavor and kept them from being just another bonus to your hits or saving throws.amp108https://www.blogger.com/profile/06730954482557756380noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-12577654203312378762010-12-19T14:19:02.170-08:002010-12-19T14:19:02.170-08:00@lurkerwithout
central casting is very very very v...@lurkerwithout<br />central casting is very very very very very very very very likely available thru yr more popular free book file sharing services. ask aroundZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-64283528741059865282010-12-18T14:57:05.465-08:002010-12-18T14:57:05.465-08:00While "Mutants Down Under" was probably ...While "Mutants Down Under" was probably the best of the AtB line of world-books I keep the fondest place in my heart for "Road Hogs". Because it had the octopus as a player-race and that let me create Doc Hentai and his 8 pumping tentacles of justice for TMNT game that never got off the ground...<br /><br />If you can find it (and I'd love to get a hold of a copy for myself) the out of print "Central Casting: Heroes of Legend was a 3rd party generic book for crafting backgrounds for fantasy characters. Heroes of Legend worked wonderfully for rolling up randomized but deep backgrounds. Full of potential adventure hooks and character concepts...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-5511955862815272372010-12-18T00:08:25.325-08:002010-12-18T00:08:25.325-08:00I would have to say right now, my favorite is the ...I would have to say right now, my favorite is the Slipstream setting book for Savage Worlds. <br /><br />It's basically a setting that includes all the old Buck Rodgers/Flash Gordon ideas, creatures, and technology from the movies and serials, leting you buckle your swash in an outerspace-ish environment. Pretty much every alien race is -man. Bird man, robot man, lion man, etc.<br /><br />The technology is advanced for the 50's. The machines use punch cards, the robots are clunky, and a bubble helmet is basically all you need to survive outside your rocket ship.<br /><br />It captures the kind of vibe of the 80's Flash Gordon movie quite well. For extra points, get a copy of the movie's soundtrack to play for big battle sequences.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-25513158326747811372010-12-17T22:18:00.972-08:002010-12-17T22:18:00.972-08:00I have extensively used the 1E Book of Lairs I and...I have extensively used the 1E Book of Lairs I and II. The JG one wasn't that great.<br /><br />From what I understand, it became common in the later editions to assign a difficulty level to encounters. This is an extremely helpful thing, as I want my Wednesday nights to be fun instead of horribly painful or horribly boring. These books do that.<br /><br />Paul Jaquays has a wonderful Frost Giant scenario in there. I asked him in June about it and he didn't remember it at all. I think it's great that he didn't remember submitting an awesome encounter 25 years ago, and that I actually got to ask him about it.<br /><br />I recommend also the Hydra encounter.<br /><br />However my favorite was the Ogre Mage. It was well set up, but when the party got to his layer it was specific about the flags flying outside that proclaimed the inhabitant the 'most powerful fighter in the universe'. Their exact words... awesome. My players' characters still have the flags.SirAllenhttps://www.blogger.com/profile/11106665195318475302noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-48846706135045751602010-12-17T17:41:35.408-08:002010-12-17T17:41:35.408-08:00Call of Cthulhu had the supplement Secrets of Japa...Call of Cthulhu had the supplement Secrets of Japan, which had awesomely Lovecraftian takes on various Asian concepts (Karma, Taoism, Shinto, Buddha, Corparate Culture...) and some memorable ancient conspiracies.<br /><br />Tome of the Mysteries and Intruders: Encounters With The Abyss are two well-liked supplements for Mage: The Awakening.<br /><br />Unknown Armies had Post-Modern Magick and Statosphere.<br /><br />All Flesh Must Be Eaten had Dungeons and Zombies.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-38789682491162912512010-12-17T15:52:30.974-08:002010-12-17T15:52:30.974-08:00My pick definitely has to be Dreadful Secrets of C...My pick definitely has to be Dreadful Secrets of Candlewick Manor. It takes the wonderful, old-school Victorian "beyond a time, beyond a place" Gothic of A Series of Unfortunate Events, combines it with a sorta grim yet very cathartic humor, and wraps this fantastic piece of grimness around a wonderful little town of secrets and lies and supernatural undertones.<br /><br />Into which you trust the players, as unwanted, malformed and sneered at orphans with dim pasts and unknown futures, tinged with dash of supernatural themselves. And then you let them explore the wonderfully creative and demented gallery of npc's, all with their secrets laid out just enough to give you ideas without ever really making absolutes, as they helplessly try to navigate a cruel and vicious social network of corruption, vice and blatant lies.<br /><br />Everybody has secrets, everybody has ulterior motives and nothing is ever truly what it seems. And in the shadows lurks supernatural horrors, waiting to be woken, bound or even befriended.<br /><br />It's full of hooks, it's got simple yet amazing rules for dynamically discovering your past and tying the characters into the community through that past. Through a bit of choice and a dash of rules, you can discover yourself to be the illegitimate lovechild of the town's corrupted mayor, or it's massive, man-devouring black widow butcheress. Or BOTH!<br /><br />The writing is funny and witty while dripping with mood, the information is inspirational without every really tying you to any one truth and it's got more hooks than a fishing tournament!<br /><br />And, in my experience, it even works as the setting for a one-shot or short scenarios, though nothing quite measures up to it's longer campaign potential.Reverend morthttps://www.blogger.com/profile/10212557508725277606noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-80982876050659260562010-12-17T12:24:21.136-08:002010-12-17T12:24:21.136-08:00Oh, by the way, I'm glad you'll be posting...Oh, by the way, I'm glad you'll be posting more. Should be interesting.C'nor (Outermost_Toe)https://www.blogger.com/profile/01580315916281876117noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-67860204346304690252010-12-17T12:01:31.141-08:002010-12-17T12:01:31.141-08:00"@Chris 1 and Chris 2"
Coming soon: Th..."@Chris 1 and Chris 2" <br /><br />Coming soon: The Cat in The Hat: Vornheim Players Edition. <br /><br /><br />Anyway, I do have something else.<br /><br />---<br /><br />Probably not within the rules for the contest but: Telecanter's Receding Rules (http://recedingrules.blogspot.com/), or Bugbears for Breakfast (http://bugbearsforbreakfast.blogspot.com/) would have to be my pick. Here's the arguments for each of them. <br /><br />Telecanter's: There's just so many funny, but useful things on there, at least among the player generated ideas. That plus all the non-mad things make it a tough one to beat. But, he seems to have taken a (hopefully short) hiatus. Score: 96/100<br /><br />Bugbears for Breakfast: I like reading the adventure logs, of which there are many, plus it has serious observations on gameplay and mechanics, <i>and</i> some completely ridiculous bits (Who else has an adventuring company named "Super Rat!"?). Plus, he's definitely still posting. Score: 97/100.C'nor (Outermost_Toe)https://www.blogger.com/profile/01580315916281876117noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-49199266450712726332010-12-17T10:46:46.627-08:002010-12-17T10:46:46.627-08:00@Chris 1 and Chris 2
I believe Fat Goths fall und...@Chris 1 and Chris 2<br /><br />I believe Fat Goths fall under the "Furry Rule" wherein how mean you are allowed to be to them is in direct proportion to how seriously you are being taken.<br /><br />The Current Seriousness Level On Non-Gaming Topics For This Page Is: Southpark.<br /><br />Carry on.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-88638781076276593432010-12-17T10:32:47.242-08:002010-12-17T10:32:47.242-08:00@mordicai
Mutants Down Under is excellent even if...@mordicai<br /><br />Mutants Down Under is excellent even if you don;t play Turtles on account of the awesome pictures.<br /><br />@everybody<br /><br />Remember, write WHY someone should pick up the supplement you're talking about...Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-6033858873458885782010-12-17T10:19:22.138-08:002010-12-17T10:19:22.138-08:00AC11: The Book of Wondrous Inventions. Boom boxes,...AC11: The Book of Wondrous Inventions. Boom boxes, vending machines, dishwashers! All for D&D! And with skeletons and gnomes inside to make it all work.<br /><br />The ultimate WTF were TSR thinking book. A shining example of splatbooks gone horribly, horribly wrong.Jeremy Murphyhttps://www.blogger.com/profile/17072164588443858336noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-32502929482704105612010-12-17T10:15:28.634-08:002010-12-17T10:15:28.634-08:00If you liked Masks of Nyarlathotep, then you will ...<i>If you liked Masks of Nyarlathotep, then you will like the Masks of Nyarlathotep Companion even more!</i><br /><br />Indeed, I eagerly expect to and have my money ready, if it ever comes out.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-79455672593692426742010-12-17T09:55:59.923-08:002010-12-17T09:55:59.923-08:00Authentic Thaumaturgy, by PEI Bonewits, first guy ...Authentic Thaumaturgy, by PEI Bonewits, first guy ever to get a degree in magic. It's basically a translation of his book Real Magic (about parapsychology and how magic might actually work in the world) into game terms, along with some history and philosophy of magic users through the (real world) ages. Much of the Chivalry and Sorcery supplements were based on this. Because magic *should* be mind-bendingly complicated.Dethe Elzahttps://www.blogger.com/profile/04312659663582995721noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-84360230368905363842010-12-17T09:19:15.577-08:002010-12-17T09:19:15.577-08:00This comment has been removed by the author.Jeremy Murphyhttps://www.blogger.com/profile/17072164588443858336noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-12194222314243133922010-12-17T08:30:11.508-08:002010-12-17T08:30:11.508-08:00CARSCOSA!!!! THIS IS THE HIGH-LANDER OF ALLS UPPLE...CARSCOSA!!!! THIS IS THE HIGH-LANDER OF ALLS UPPLEMANTS...................... DONT D TURN YOUR BACK<br />OR IT WILL CUT OFF YOUR HED RIGHT OFF!1 DID SOMEONE'S MAKE A HIGH-LENDER GAME???!!? I WOULD BYE IT.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-69199742779363335222010-12-17T07:16:55.966-08:002010-12-17T07:16:55.966-08:00Honorable mention to Mitlanyal for content and uti...Honorable mention to Mitlanyal for content and utility, but my prize goes to the Book of Ebon Bindings. I'm pretty sure it's an in actual sanity-reducing text.widderslaintehttps://www.blogger.com/profile/16364618128943330961noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-25244345885372889072010-12-17T06:56:28.976-08:002010-12-17T06:56:28.976-08:00Griffin Mountain. A great sandbox-style campaign s...Griffin Mountain. A great sandbox-style campaign setting you can drop anywhere. We had great fun with it and I still regularly mine it for ideas.Juhohttps://www.blogger.com/profile/09426641637531362044noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-62997130555353788442010-12-17T06:52:11.247-08:002010-12-17T06:52:11.247-08:00@ the other Chris
Having been a skinny goth gamer...@ the other Chris<br /><br />Having been a skinny goth gamer who played with fat goth gamers, we enjoyed OWOD very much, thank you. The only guy at our table into ridiculous "I'm a weredragon/mage/changling" BS wore ties, slacks and plaid shirts.Chris Lowrancehttps://www.blogger.com/profile/14261681408965717414noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-64182813366233583902010-12-17T06:29:26.244-08:002010-12-17T06:29:26.244-08:00I second Delta Green and raise you Delta Green: Co...I second Delta Green and raise you Delta Green: Countdown, the follow-up that expands on the organizations, settings and schemes presented.<br /><br />However, I was never able to successfully run anything with DG. A fun read, though.<br /><br />My pick, then, is "Teenage Mutant Ninja Turtles Adventures!" Not only do I love the Terror Bears (reverse Care Bears for those not in the know), but one adventure is full of deathtraps you can lift for any game.Chris Lowrancehttps://www.blogger.com/profile/14261681408965717414noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-59244520962235662802010-12-17T06:24:03.144-08:002010-12-17T06:24:03.144-08:00Mutants Down Under. Man, it has the rules on maki...Mutants Down Under. Man, it has the rules on making mutant platypuses who were raised by aborigines & ride on giant mutant wolf spiders that they keep in their blimp. Also, they can summon tornadoes with their mind. THAT is what I want out of a supplement.<br /><br />If you aren't playing Teenage Mutant Ninja Turtles, though, it maybe isn't as useful, but it stuck with me from my childhood as an eye opener.mordicaihttps://www.blogger.com/profile/05713766652793265867noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-16168507158399065582010-12-17T06:22:14.511-08:002010-12-17T06:22:14.511-08:00Just about any of the supplements for Tekumel have...Just about any of the supplements for Tekumel have taken my head off for giving me ideas, but Mitlanyal ("The Gods") stands out in particular.<br /><br />Imagine Deities & Demigods, reduced to the infamous Cthulhu chapter. Those deities are the only ones in the knowable universe, and publicly following Hastur is actually respectable (for much of the Tekumel meta-history, The Emperor is a follower of Sarku - basically The Worm That Walks). So in the light of such grey-grey morality, what does that mean for your culture as a whole? How does that change why you do the things you do? Did mention that pretty much everyone knows that the gods are petty and selfish and imminently physically real?<br /><br />Summary: "Carcosa" is warm and fuzzy in some ways compared to this...<br /><br />The book also buries a highly infectious meme in the intro text, one that's easy to skip over. But once seen, it can't be unseen...<br /><br />"But behind it all were the lingering questions. 'Why is my character here? Who lives in the castle? Who is<br />worshiped in the cathedral?' Behind each question lies another, until one reaches the essential 'Where did this all come from?' Taken to its logical extension, this is a religious question, and one that applies to reality as much any fantasy game."Anonymoushttps://www.blogger.com/profile/12591314495319520460noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-38587533967407921812010-12-17T06:21:45.648-08:002010-12-17T06:21:45.648-08:00Ptolus, Monte Cook's Real Ultimate Doorstop. I...Ptolus, Monte Cook's Real Ultimate Doorstop. It's just so...detailed, but also extraordinarily modular. I've plugged components of that city, and particularly street maps, into everything from Pathfinder to Prime Directive. <br />Of course, a lot of the "chaositech" references are clear rips from WFRP, but if you're going to steal, steal from the best.Montyhttps://www.blogger.com/profile/04447615430698960143noreply@blogger.com