tag:blogger.com,1999:blog-2638993969706011706.post4025524295907077214..comments2024-03-28T17:27:58.052-07:00Comments on Playing D&D With Porn Stars: Gygaxian Democracy #1: Hammer of ExorcismZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-2638993969706011706.post-17061429060890612702010-12-17T10:13:26.477-08:002010-12-17T10:13:26.477-08:00The wielder is permanently marked as a "perso...The wielder is permanently marked as a "person of interest" by cloakers. They will seek him out, whether to talk or attack as the DM sees fit.mordicaihttps://www.blogger.com/profile/05713766652793265867noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-89648484510834397702010-12-16T14:18:08.078-08:002010-12-16T14:18:08.078-08:001. Not sure if this was posted above but here goes...1. Not sure if this was posted above but here goes: Rather than expel the possessor, binds it permanently to that body, robbing the possessor of all benefits of being incorporeal and suffering the pains of mortality. Each blow beyond the one that binds it grants the possessor access to one more level of abilities of the host.<br /><br />2. The hammer itself becomes host to the spirit, creating an intelligent artifact of the cleric's alignment. If the spirit is the opposite alignment, all the cleric hears when wielding the hammer is 1d4 tortured creature admissions:<br />1. Screaming in pain.<br />2. Offerings of information<br />3. Openly admitting something the cleric doesn't know (DM determined)<br />4. Threats on the cleric's lifeSeanhttps://www.blogger.com/profile/09794745370996948973noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-56306191929822650622010-12-16T11:09:40.640-08:002010-12-16T11:09:40.640-08:00The patient suffers a language disability:
- devel...The patient suffers a language disability:<br />- develops aphasia<br />- can now only speak her/his alignment language<br />- acquires a foreign accent<br /><br />The patient develops magical synesthesia. Each type of magic used within a certain radius is associated with a different smell, color or sound.<br /><br />One of the victim's weapon proficiencies is replaced with warhammer.Markhttps://www.blogger.com/profile/17012498783745039038noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-14071111982539502042010-12-16T09:46:57.387-08:002010-12-16T09:46:57.387-08:00Dangit, I had this nice long post that I really li...Dangit, I had this nice long post that I really liked and it seemed to have posted to the blog, but now it's completely gone. I hate you, blog comment system.Brandonhttps://www.blogger.com/profile/00435243803003028117noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-16089671708656076232010-12-16T09:30:08.658-08:002010-12-16T09:30:08.658-08:00Three more to add to my previous post (because the...Three more to add to my previous post (because the OCD can't stand to leave it at 7, because there is no d7).<br /><br />8) Patient is deaf for d20 days<br /><br />9) Patient is blind in one eye for d10 days<br /><br />10) The patient becomes highly suggestible, believing everything they are told. They believe the cleric over all others and will obey any order the cleric gives.Danhttps://www.blogger.com/profile/06011974487836242987noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-30944310424736851772010-12-16T07:30:21.134-08:002010-12-16T07:30:21.134-08:00The possessing spirit is knocked out of the patien...The possessing spirit is knocked out of the patient ... to be replaced by the last spirit to have been exorcised using the hammer, which has been trailing it ever since.<br /><br />The patient's memory is shattered into (pick a die size) segments. The next time the patient tries to remember something, roll dX. That memory is now stuck in segment [roll] of memory & the patient must now roll that number on dX to retrieve that memory from now on. A particular hassle for spellcasters trying to prepare for the day.Markhttps://www.blogger.com/profile/17012498783745039038noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-62900485910582070672010-12-16T07:14:38.412-08:002010-12-16T07:14:38.412-08:001) The patient is mute for d100 days
2) Every tim...1) The patient is mute for d100 days<br /><br />2) Every time the patient goes to sleep they have a 1 in 10 chance of suffering horrific portentious nightmares. Only gain half the benefits of resting, but gain adventure hooks, clues or initiative bonus.<br /><br />3) The patient can never again be in the same room as the cleric without suffering debilitating head pain.<br /><br />4) The patient gains the cleric's spell-casting abilities for d6 days. For this time the cleric cannot cast spells.<br /><br />5) The patient and the cleric see into each other's minds. They must exchange one secret each or answer one question truthfully.<br /><br />6) The cleric gains the same symptoms as the patient for d20 hours.<br /><br />7) The patient's soul is knocked out of the body. They exist as an invisible, non-corporeal astral entity for d100 hours before returning to their body. However on a roll of 00 (100) they can not return to their body at all unless they have outside help. During this time there is a 1 in 10 chance that the body maybe be mistaken for deceased.Danhttps://www.blogger.com/profile/06011974487836242987noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-62021160438375557142010-12-16T06:49:10.140-08:002010-12-16T06:49:10.140-08:00Total Protonic Reversal: The situation is complete...Total Protonic Reversal: The situation is completely switched, with the possessor assuming an appropriate physical form and the possessed becoming an incorporeal entity struggling for dominance of it.<br /><br />If the Possessor was incorporeal, tough shit. Now it's not. If it was just some astral critter, make it that, but on the material plane. If it was a ghost, give it its living form back. If it was some completely formless thing, make something up, or else pick a random demon of the appropriate HD and give it that.<br /><br />The Possessor's physical form is now lost and they become for all intents and purposes a ghost. Continuing to strike now risks exorcising them. However, they have the same level of control over their former Possessor as the Possessor had over them.Chris Lowrancehttps://www.blogger.com/profile/14261681408965717414noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-34811287890460081812010-12-16T06:20:44.722-08:002010-12-16T06:20:44.722-08:00The spirit passes from the afflicted to the hammer...The spirit passes from the afflicted to the hammer. The hammer becomes an intelligent weapon, with all the disadvantages that brings, but such intelligence also makes the weapon powerful (and not just in force of personality).<br /><br />Perhaps a critical failure version of this effect is that the personality of the afflicted character is transferred to the weapon, creating some interesting, Rogue Trooper/Knight Rider-like roleplay opportunities.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-36825513106274840392010-12-16T02:24:58.675-08:002010-12-16T02:24:58.675-08:00The spirit and the cleric swap places through the ...The spirit and the cleric swap places through the hammer, so the cleric now possesses the body and the spirit is weilding the hammer.Feystarhttps://www.blogger.com/profile/06373130316108311054noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-24177189225709601242010-12-16T02:18:22.972-08:002010-12-16T02:18:22.972-08:00The cleric and the possessing spirit are transport...The cleric and the possessing spirit are transported to the ethereal plane for 1d6 rounds where they may use whatever means to battle for ownership of the body. <br /><br />Depends on the type of spirit whether they fight, agree to go willingly or ask for some form of service to be performed.Feystarhttps://www.blogger.com/profile/06373130316108311054noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-56638326897546636372010-12-16T01:06:44.410-08:002010-12-16T01:06:44.410-08:00Wow, you guys are on fire!Wow, you guys are on fire!Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-12249881409909005482010-12-16T00:58:24.370-08:002010-12-16T00:58:24.370-08:00(The plane of existence mentioned above will be th...(The plane of existence mentioned above will be the one from which the possessing intelligence comes.)thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-40519704044535936062010-12-16T00:56:43.869-08:002010-12-16T00:56:43.869-08:00The victim is shunted onto another plane of existe...The victim is shunted onto another plane of existence. There is a 1% chance that the wielder of the hammer is shunted instead.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-16347981538959043302010-12-16T00:48:16.904-08:002010-12-16T00:48:16.904-08:00P.S. Thank god for Joesky!P.S. Thank god for Joesky!Spawn of Endrahttps://www.blogger.com/profile/10431848914619887998noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-38436352483943260232010-12-16T00:45:30.975-08:002010-12-16T00:45:30.975-08:00A new orifice opens in the possessed where the blo...A new orifice opens in the possessed where the blow landed, and the possessing being attempts to engulf the hammer. Cleric must roll d20 vs. Strength twice to withdraw the hammer, or else it is lost and engulfed by the possessed. It remains somewhere inside indefinitely (as long as the subject remains possessed), but can be retrieved by the possessed at will a la Videodrome, after which it serves as a +4 warhammer against Clerics only.Spawn of Endrahttps://www.blogger.com/profile/10431848914619887998noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-27100789362372274252010-12-16T00:02:59.507-08:002010-12-16T00:02:59.507-08:00Note: I'm using the terms PC and character int...Note: I'm using the terms PC and character interchangeably here, but this can be valid for PCs, NPCs, and other personalities within the DM's world.<br /><br />If possessed, the possessing spirit is also affected directly by the blows. As a result, it takes active control of the host and directly negotiates with the party. Roll d4 for initial negotiating tactic:<br /><br />1 - Will leave for now if allowed to possess a member of the party one day per cycle of the moon, under restrictions agreed upon through negotiations.<br /><br />2 - Offers a gift in exchange for a minor boon and being allowed to depart with no more trouble.<br /><br />3 - Offers a gift (secretly cursed) in exchange for being allowed to depart with no more trouble.<br /><br />4 - Attempts to convince the party that it is the character in question and that is has, in fact, been exorcised. Will use any means necessary, magical and non, to attempt to convince them that the PC is now just fine, thanks. Will subsequently lay low until it has an opportunity to strike at the party through the possessed PC when the PCs are unaware.<br /><br />If insane, the insanity will be driven further into the PC's mentality, but hidden. Character's madness will be expressed for roughly 24 hours when some infrequent or cyclic natural condition is met (full or new moon, or a rainbow is present in the sky, or wolves are howling nearby). Roll a d4 for the expression of the madness every time it occurs:<br /><br />1 - Character has intense desire to drink the blood of its own or a very similar species. Blood must be from the just-slain. Will attempt to fulfill that desire at every opportunity, though will make at least a modicum of effort to keep these attempts secret.<br /><br />2 - PC develops an immense love or lust for someone or something quite unlike their regular preference (be creative, don't just make the straight ones gay and vice versa) and will fixate obsessively whether the mark is attained or not.<br /><br />3 - PC becomes obsessed with a rare, expensive, or potentially dangerous food or drink and will go to great lengths, including putting him or herself and the party at large in great danger or awkwardness to get it.<br /><br />4 - Character will begin working backwards. Character will attempt to perform whatever action is appropriate to a given situation in reverse order in some fashion. Words will not always be spoken backwards, but word order often will be. PC may attempt to take money from shopkeepers along with goods, cook trail rations and then attempt to "kill" the rations with a bow, or perhaps wring out dry clothing and put on extra layers before stepping into water for a bath. The PC or DM should try to be creative and make sure that this reverse order is somehow possible to perform, or at least possible to attempt.Brandonhttps://www.blogger.com/profile/00435243803003028117noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-72556497599647808702010-12-15T23:08:17.441-08:002010-12-15T23:08:17.441-08:00Hahaha Joesky. Brilliant.
1. The blow exorcises t...Hahaha Joesky. Brilliant.<br /><br />1. The blow exorcises the individual, leaving the possession or insanity in control of the vessel upon regaining consciousness. Perhaps the individual is able to be rescued after some elaborate quest? Who knows what an insanity would do with a human(oid) body in the mean-time...<br /><br />2. Exorcism partially successful: The Insanity/Possession regains control at times of weakness eg During nightmares, when unconscious, charmed, drunk, in love...<br /><br />3. (similar theory to others mentioned) Insanity/Possession is driven from the individual, but remains attached to this existence. Incorporeal manifestation haunts the individual forevermore, trying to retrieve the last vestiges of itself still lodged within said individual. It just wants to go home (to wherever insanities live?). Is in torturous pain for the duration of this semi-life.<br /><br />4. Broken-Jaw (because seriously.)<br /><br />5. The link between wherever the possession/insanity goes to/comes from doesnt close properly. Individual is intermittently afflicted with random possessions/insanities for unspecified lengths of time, although initially appears cured.<br /><br />ps I really like Tempexrers. Just give the PC some random ability from the possessor if you don't have feats i guess. Rockin.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-28278929802962566952010-12-15T22:58:05.701-08:002010-12-15T22:58:05.701-08:00Victim cannot walk anywhere, but can run, dance, c...Victim cannot walk anywhere, but can run, dance, crawl and/or tumble.<br /><br />Victim cannot talk anymore but may sing. Does not affect spellcasting.Tomhttps://www.blogger.com/profile/14672917794716928287noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-27219740435034314922010-12-15T22:48:08.292-08:002010-12-15T22:48:08.292-08:00The victim, when they close only their left eye th...The victim, when they close only their left eye they can see into the ethereal plane. When they close their right eye, they can see into one of the "lower" planes of Hades, Hell, or whatever.<br /><br />Or they could just see dead people.Zanazazhttps://www.blogger.com/profile/04980968371007703230noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-55676694354838796622010-12-15T20:59:58.813-08:002010-12-15T20:59:58.813-08:00Victim becomes total fanatic of the Cleric's r...Victim becomes total fanatic of the Cleric's religion (regardless of previous affiliation).<br /><br />or<br /><br />Victim becomes violently opposed to Cleric's religion, doing whatever is necessary to fight it (including changing alignment if necessary).Will Douglashttps://www.blogger.com/profile/06379173017869751088noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-9008207098552153262010-12-15T20:44:13.419-08:002010-12-15T20:44:13.419-08:00The victim permanently loses a feat slot to be rep...The victim permanently loses a feat slot to be replaced by a spell-like ability that fits the alignment of the possessing entity in question, GM's decision on the spell-like ability.Anonymoushttps://www.blogger.com/profile/17779888812407601590noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-79025535080376997852010-12-15T20:34:44.898-08:002010-12-15T20:34:44.898-08:00THE SIDE AFFECT IS THE CLERIC STARTSTO LIKE HITTIN...THE SIDE AFFECT IS THE CLERIC STARTSTO LIKE HITTING PEOP<br />LE IN THE HEAD. IF THE CRAZY GUY FAILS TEH SAVE IT MEANS SOMETHING COOL HAPPINED LIKE BLOOD CAME OUT THE EARS OR AN EYE POPPED OUT OR A SOUND WAS LIKE 'BONK' (2 COCOA-NUTS TOGETHER) AND NOW THE CLERIC ATTAKCS THE NEXT NEAREST PERSON. OR MAYBE HE HITS HIMSELF, WHO KNOWS......... HE LIKES THE HITTING SO MUCH NOW!!!!!1??Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-37150305294518012732010-12-15T20:22:28.004-08:002010-12-15T20:22:28.004-08:00- User of the hammer suffers as psionic blast.
- U...- User of the hammer suffers as psionic blast.<br />- User of the hammer is possessed by the spirit and defenestrates.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-58152410589643085582010-12-15T20:15:50.326-08:002010-12-15T20:15:50.326-08:00Random Insanity: 1E DMG p. 83Random Insanity: 1E DMG p. 83Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.com