tag:blogger.com,1999:blog-2638993969706011706.post2936732119184622191..comments2024-03-28T22:00:35.840-07:00Comments on Playing D&D With Porn Stars: Gygaxian Democracy #2: The Many Heads of Lord EisengethZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger51125tag:blogger.com,1999:blog-2638993969706011706.post-24803405407506814042010-12-19T23:31:26.628-08:002010-12-19T23:31:26.628-08:00Hahahah.... Glad I can be of service. I love those...Hahahah.... Glad I can be of service. I love those nights. That probably means I don't have enough of them, I guess, but I feel kind of mighty, running around saving peoples lives and handling whatever im partaking of.<br /><br />Anyway, you're still missing a head of mine. I MADE IT JUST FOR YOU.<br /><br />"Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning."<br /><br />This 'Internet' thing drives me crazy. 'Frantically' was appropriate as well.. I was losing it haha. Sort of embarrassing.<br /><br />Anyway, take the head. Just the head. Or something. No homo. I hate that game anyway.Unknownhttps://www.blogger.com/profile/15348619768543113761noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-64007130696224220372010-12-19T01:45:40.253-08:002010-12-19T01:45:40.253-08:00@Trent
just gotta say i'm having one of those...@Trent<br /><br />just gotta say i'm having one of those long nights where you have to stay up while everyone's near passed out and dash back and forth from room to room constantly making sure nobody anywhere in the place is choking on their own vomit and my sole source of entertainment is i keep seeing you pop up in my inbox frantically trying to give me head. i mean "a head". anyway, you're a trooper.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-79316870967162110692010-12-19T01:28:03.865-08:002010-12-19T01:28:03.865-08:00Mask of Mischief
This head creates an avatar of th...Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.Unknownhttps://www.blogger.com/profile/15348619768543113761noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-87389211393631849402010-12-19T01:10:32.285-08:002010-12-19T01:10:32.285-08:00Mask of Mischief
This head creates an avatar of th...Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.Unknownhttps://www.blogger.com/profile/15348619768543113761noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-43883756019929870362010-12-19T01:07:40.557-08:002010-12-19T01:07:40.557-08:00Ahh ok, i figured it out. It's some kind of co...Ahh ok, i figured it out. It's some kind of corroboration between post length and url length which is ruining everything. dont mind me. last one.<br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Unknownhttps://www.blogger.com/profile/15348619768543113761noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-74387729380603102722010-12-19T01:06:30.075-08:002010-12-19T01:06:30.075-08:00Mask of Mischief
This head creates an avatar of th...Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.Unknownhttps://www.blogger.com/profile/15348619768543113761noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-57496330416451645852010-12-19T00:54:16.660-08:002010-12-19T00:54:16.660-08:00Ok so the internet is fucking with me. TrentB is i...Ok so the internet is fucking with me. TrentB is indefinitely screwed on account of how google is a bunch of cunts. This is me now. I don't want to talk about it, it has been the most intolerable culmination to an unfun day.<br /><br /><br />...<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Unknownhttps://www.blogger.com/profile/15348619768543113761noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-55174747790603393582010-12-19T00:47:09.053-08:002010-12-19T00:47:09.053-08:00So the internet is fucking with me right now. Tren...So the internet is fucking with me right now. TrentB is being screwed by a bunch of different things, mostly to do with google being a bunch of cunts.<br /><br />...<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Unknownhttps://www.blogger.com/profile/15348619768543113761noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-39664990122435305122010-12-18T02:57:14.499-08:002010-12-18T02:57:14.499-08:00Ok Skynet is thwarting me right now: TrentB shall ...Ok Skynet is thwarting me right now: TrentB shall be known as Chester until further notice. Curse you, Internet!!<br /><br />...<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-49050840021934183772010-12-18T02:55:43.298-08:002010-12-18T02:55:43.298-08:00Ok Skynet is thwarting me right now: TrentB shall ...Ok Skynet is thwarting me right now: TrentB shall be known as Chester until further notice. Curse you, Internet!!<br /><br />...<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-8180935146467610592010-12-18T02:53:47.107-08:002010-12-18T02:53:47.107-08:00Ok Skynet is thwarting me right now: TrentB shall ...Ok Skynet is thwarting me right now: TrentB shall be known as Chester until further notice. Curse you, Internet!!<br /><br />...<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-75349371436924906592010-12-18T02:52:42.583-08:002010-12-18T02:52:42.583-08:00Ok Skynet is thwarting me right now: TrentB shall ...Ok Skynet is thwarting me right now: TrentB shall be known as Chester until further notice. Curse you, Internet!!<br /><br />...<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-85116512969574866242010-12-18T02:41:29.745-08:002010-12-18T02:41:29.745-08:00Ok so Skynet is thwarting me right now... TrentB w...Ok so Skynet is thwarting me right now... TrentB will be known as Chester until further notice. Fuck you, Internet.<br /><br />...<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-59527902520495351682010-12-18T02:05:25.790-08:002010-12-18T02:05:25.790-08:00...
Mask of Mischief
This head creates an avatar......<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-91824539139661303212010-12-17T23:51:37.831-08:002010-12-17T23:51:37.831-08:00...
Mask of Mischief
This head creates an avatar......<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-8700722876072621152010-12-17T23:46:44.679-08:002010-12-17T23:46:44.679-08:00...
Mask of Mischief
This head creates an avatar......<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-92131001655328000272010-12-17T23:44:49.133-08:002010-12-17T23:44:49.133-08:00...
Mask of Mischief
This head creates an avatar......<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-55158440818323880492010-12-17T23:31:16.624-08:002010-12-17T23:31:16.624-08:00...
Mask of Mischief
This head creates an avatar......<br /><br /><br />Mask of Mischief<br />This head creates an avatar of the good Lords Mischief. This avatar will immediately admit that it is not the real head, but it will promise that it knows exactly where the real one is. It will even tell you, if you will just fetch it these components to create itself a new magical body. The components must be rare, and the quest to obtain them must be exceedingly dangerous. The point is that the adventurers die and never return, or at least stop looking for the real head. Obviously it doesnt reveal this, maintaining a facade of benevolence and charity. It just wants a body so it can go off and live in the forest!<br /><br />If threatened with violence, it will offer items from its lordly wealth to placate the aggressors. If violence occurs, he will fight bravely, but submit at 80% hp loss. He will then admit, given the chance, that he doesnt know where the real head is, but he knows exactly where it isnt. If offered the name of a specific location (The ruins of Fort Fosser, Castellan Abbey, etc) he will be able to tell you that the head isnt there. If the actual location is said, he will know, and immediately say so, though he does not know it until someone says it to him.<br /><br />During this time, he will try to create a situation from which he can escape, taking his body as far from everything as possible and never returning.<br /><br /><br /><br />Mind of Malice<br />This head creates an avatar of the good Lords Malice. The avatar immediately creates an aura of Malice, causing anyone within the chamber to desire nothing but the pain and suffering of those around him/her. Similar to a confusion spell perhaps, but with more emphasis on pain and not just killing. Leaving the chamber ends the effect.<br /><br />The avatar, when not being disturbed, will begin to create a crude map of the world using the bodies of those tortured and mangled beings left in its chamber. Ideally they are still alive, but steps must be taken to ensure they dont move around too much. This may require a lot of people and time. He will then place the eye of a living being on the map where the real head can be found. This may be difficult to locate amongst the gore. He will then spend his time trying to keep his map alive and in pain.<br /><br />Something like that. Cursed internet.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-32744123514244746912010-12-17T23:05:42.830-08:002010-12-17T23:05:42.830-08:00God dammit... big post, didnt work, pain in the as...God dammit... big post, didnt work, pain in the ass. I even copied it to clipboard, but then I accidentally copied a stupid URL while i was waiting. Such a rookie. I'll try to summarise again.<br /><br />Face of Fear<br />This head creates an avatar of the good Lords Fear. It will react to any stimulus with a suspicious stare, inane rambling (for D10 rounds) all leading to him making illogical leaps to the stimulus being connected to his demise or beheading.<br /><br />He will then react with either Fight (vs Small groups. Attack, using fear spells and murderous shadow magic) or Flight (vs large groups. Cast Mass fear on all in chamber then use shadow magic to escape and flee, hiding in the deepest, darkest place he can find away from everyone.)<br /><br />If captured and beheaded, the body will be whisked back to the throne in a shadowy wind, whilst the head begins to dissolve (over D6 rounds), fearfully screaming everything that the real head can see until it melts into the nearby shadows.<br /><br />Head of Hope<br />This head creates an avatar of the good Lords Hope. It will immediately cast a geas-like spell on anyone within or entering forthwith. This will compel the target to find the real head. The kind of geas that causes people to slowly waste away until they die or succeed.<br /><br />The head knows the name of the current caretaker/guardian of the real head, and will tell everyone he geas' before sending them on their way.<br /><br />Skull of Scorn<br />This head creates an avatar of the good Lords Scorn. The avatar immediately creates an aura of scorn, causing anyone who enters the chamber to permanently feel nothing but contempt for the person they love the most. If more than D6 people are in the chamber, he will immediately begin vomiting out of sheer disgust, while loudly and specifically detailing what is so despicable about all of the creatures around him. The vomit is permanent, and anyone touching it is turned to stone. If less people than the D6 are encountered, he will start punching people, yelling about their failings and screaming at them to leave. Each strike causes petrification on a failed save.<br /><br />If slain, he will disgustedly spit the names of everyone who was involved in transporting the real head from this chamber to its current location, until the head finally dies. D6 rounds.<br /><br />More to follow...Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-52501240333157267892010-12-17T13:28:36.667-08:002010-12-17T13:28:36.667-08:00When the lord awakens he appears under all circums...When the lord awakens he appears under all circumstances to be a the true good lord. He will immediately start making acts of good will for his kingdom as a whole, donate gold to charity, and properly reward the party in whatever way you see fit. Little does the party or kingdom know at this point however, that this version of the lord is cursed for all his good deeds to end in horrible failure. So of course any material reward given to the players will explode 24 hours after being given and members of the kingdom will be dying left and right through some well intentioned action by the king. After the players realize something is up they have to remove the head like normal. But the lord will be confused saying he's been nothing but good he will even revive those who have died but due to his curse they will come back undead. He won't notice this fact however and simply use them as an army to defend himself from you.<br />clue: The Lord will tell the players of the closest organization based near the true head. If you don't have one in mind the organization will appear to be good but secretly evil.<br /><br />The Lord will come back and appear and act normally. He will send the players off congratulating them on a job well done but not offer them anything in return. Overtime the Lord starts developing mutations from a random table of your choice, those around him also develop mutations and its starting to become an epidemic. The Lord will also be fascinated by his new mutations but never worried. "I appear to have grown fire breathing tentacles, how interesting." The longer it takes for the players to return the more the lord will have mutated. He will fight with all advantages and disadvantages of his mutations. After the head is removed the body will still be mutated and some way must be found to reverse the changes.<br />Clue: the mutant head will speak of some hazard required to reach the true head such as cliffs, deep water, etc.Seth S.https://www.blogger.com/profile/15420255267222005027noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-86131790597719728652010-12-17T10:47:30.619-08:002010-12-17T10:47:30.619-08:00Fake head is identical to the real king but afflic...Fake head is identical to the real king but afflicted with crippling synesthesia, to the point where communication is nearly impossible. The king will valiantly try to helpfully communicate, but tragically fail-- & will then plead with the players to kill him so that the correct head can be found-- but the pleas will also be nearly indecipherable as well.<br /><br />When killed, the head returns to stone-- if replaced, it is an entirely new head, roll on the table again.mordicaihttps://www.blogger.com/profile/05713766652793265867noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-43752913870904776602010-12-17T02:19:50.725-08:002010-12-17T02:19:50.725-08:00Face of Fear:
This reattached head creates an ava...Face of Fear: <br />This reattached head creates an avatar of the good Lords fear. When presented with anything, the incarnation will stare suspiciously at it and ramble madly for D20 rounds, making all kinds of illogical leaps resulting in it associating the thing with his own demise or beheading. It will then react in a Fight/Flight manner, either casting repeated fear or murderous shadow magic spells (Fight vs smaller groups) or Mass Fear and some kind of shadow magic that helps him escape (Flight vs Large groups). <br /><br />If captured and beheaded, the head will fearfully scream out everything the real head can see, whilst slowly dissolving into any nearby shadows. The head will meanwhile whisk the body back to its throne in a shadowy wind. This process lasts 2D6 rounds.<br /><br />Head of Hope:<br />Creates an avatar of the good Lords Hope. Casts a Geas-like spell on whomever attached this head to find his real head. One of those spells that makes people waste away over time if they fail or are too slow.<br /><br />He then sits down again and turns to stone until someone else enters his chamber. If they bear the head, he decapitates himself and takes it, if not, he Geas' them and sits down.<br /><br />He knows the first name of whomever guards the head, and tells this to anyone he Geas'. <br /><br />Mask of Malice:<br />Placing this head on the body causes the Lord to stand up, stretch and then begin an evil laughter as he unleashes a 'confusion' like spell on everyone within the chamber, causing them to attack one another etc. Under the influence of this spell, all involved are overcome with a desire to inflict pain, not just kill each other.<br /><br />If confronted with just one person, the head will tell them the name of the man who has most recently died within 5km of the real head.<br /><br />Skull of Scorn:<br />Creates avatar of scorn. Body immediately creates an aura of scorn, causing all within the chamber to permanently feel nothing but contempt for the person they love most in the world. Maybe a save vs spell.<br /><br />If more than D6 people are in the room at one time, the Lord will vomit from sheer disgust at being surrounded by such despicable being and will tell everyone exactly how little he feels of them in between retching. The vomit lasts forever and turns anyone who touches it to stone. If less than the D6 roll, he will start punching people, each hit causing petrification on a failed save, all the while screaming for these disgusting creatures to leave.<br /><br />If defeated, the head will contemptuously spit out the names of everyone involved in relocating the real head.<br /><br />Mind of Mischief:<br />This avatar will immediately admit that it is not the real head, but knows exactly where the real head is. It will send anyone who asks on quests to retrieve certain items for it, like a treasure hunt. These items are always rare and the quests specifically designed to be far more dangerous than any reward is worth, hoping that they never return. The intent is to kill anyone who is looking for the real head, after all. Upon receiving each item, he will give another clue as to the heads location (complete lies).<br /><br />If threatened with violence, the avatar will start offering the aggressors items from his lordly possessions to placate them. If violence occurs he will fight bravely, before submitting after 80% of his HP are lost, stating that he (truthfully) only knows where the head isnt. sort of. Given the specific name of a location (Frostpeak Abbey, The ruins of Fort Fosser) he will be able to tell you if the head is or is not there. If the correct location is suggested, he will know, but he is unable to to say off the top of his head. Once under these dire circumstance, he will appear to be as helpful as possible, trying to create an opportunity to escape, fleeing with his Lordly body as far away from everything as possible.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-86976633954804042252010-12-17T02:11:54.164-08:002010-12-17T02:11:54.164-08:00Face of Fear:
This reattached head creates an ava...Face of Fear: <br />This reattached head creates an avatar of the good Lords fear. When presented with anything, the incarnation will stare suspiciously at it and ramble madly for D20 rounds, making all kinds of illogical leaps resulting in it associating the thing with his own demise or beheading. It will then react in a Fight/Flight manner, either casting repeated fear or murderous shadow magic spells (Fight vs smaller groups) or Mass Fear and some kind of shadow magic that helps him escape (Flight vs Large groups). <br /><br />If captured and beheaded, the head will fearfully scream out everything the real head can see, whilst slowly dissolving into any nearby shadows. The head will meanwhile whisk the body back to its throne in a shadowy wind. This process lasts 2D6 rounds.<br /><br />Head of Hope:<br />Creates an avatar of the good Lords Hope. Casts a Geas-like spell on whomever attached this head to find his real head. One of those spells that makes people waste away over time if they fail or are too slow.<br /><br />He then sits down again and turns to stone until someone else enters his chamber. If they bear the head, he decapitates himself and takes it, if not, he Geas' them and sits down.<br /><br />He knows the first name of whomever guards the head, and tells this to anyone he Geas'. <br /><br />Mask of Malice:<br />Placing this head on the body causes the Lord to stand up, stretch and then begin an evil laughter as he unleashes a 'confusion' like spell on everyone within the chamber, causing them to attack one another etc. Under the influence of this spell, all involved are overcome with a desire to inflict pain, not just kill each other.<br /><br />If confronted with just one person, the head will tell them the name of the man who has most recently died within 5km of the real head.<br /><br />Skull of Scorn:<br />Creates avatar of scorn. Body immediately creates an aura of scorn, causing all within the chamber to permanently feel nothing but contempt for the person they love most in the world. Maybe a save vs spell.<br /><br />If more than D6 people are in the room at one time, the Lord will vomit from sheer disgust at being surrounded by such despicable being and will tell everyone exactly how little he feels of them in between retching. The vomit lasts forever and turns anyone who touches it to stone. If less than the D6 roll, he will start punching people, each hit causing petrification on a failed save, all the while screaming for these disgusting creatures to leave.<br /><br />If defeated, the head will contemptuously spit out the names of everyone involved in relocating the real head.<br /><br />Mind of Mischief:<br />This avatar will immediately admit that it is not the real head, but knows exactly where the real head is. It will send anyone who asks on quests to retrieve certain items for it, like a treasure hunt. These items are always rare and the quests specifically designed to be far more dangerous than any reward is worth, hoping that they never return. The intent is to kill anyone who is looking for the real head, after all. Upon receiving each item, he will give another clue as to the heads location (complete lies).<br /><br />If threatened with violence, the avatar will start offering the aggressors items from his lordly possessions to placate them. If violence occurs he will fight bravely, before submitting after 80% of his HP are lost, stating that he (truthfully) only knows where the head isnt. sort of. Given the specific name of a location (Frostpeak Abbey, The ruins of Fort Fosser) he will be able to tell you if the head is or is not there. If the correct location is suggested, he will know, but he is unable to to say off the top of his head. Once under these dire circumstance, he will appear to be as helpful as possible, trying to create an opportunity to escape, fleeing with his Lordly body as far away from everything as possible.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-65219204039724104292010-12-17T01:15:44.626-08:002010-12-17T01:15:44.626-08:00Fake head is a Penanggalan. It proceeds to scoop o...Fake head is a Penanggalan. It proceeds to scoop out the lord's internal organs and fly around menacing the PCs in the standard fashion. PCs must catch it, dunk it in a vat of vinegar to shrink the organs, and stuff it back <i>on</i> the body, then lop the head part off. Knows the closest graveyard to the real head.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-42091874449111929822010-12-17T00:39:37.592-08:002010-12-17T00:39:37.592-08:00The Lord remains in stone form, but his mouth open...The Lord remains in stone form, but his mouth opens wide, and a deep booming laugh emanates from some indeterminate location. Then the head begins spinning around, <i>Exorcist</i>-style, slowly at first, but increasing in speed as it goes.<br /><br />At the same time, <i>Magic Missiles</i> spew from the open mouth. The Lord can spit seven of these a round, each doing 1d4+1 damage, with no attack roll required.<br /><br />While all this is going on music plays, again from an unknown location. Roll 1d6:<br />1-2: Thumping techno.<br />3-4: Fast-paced heavy metal.<br />5-6: <a href="http://www.youtube.com/watch?v=ing31q_YKTM" rel="nofollow">This</a>.<br /><br />Upon defeat, the false Lord's final words are "[xxx], I have failed thee!" where "xxx" is the name of a prominent NPC who may know the location of the real head.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com