tag:blogger.com,1999:blog-2638993969706011706.post1265786333983000533..comments2024-03-19T16:24:23.777-07:00Comments on Playing D&D With Porn Stars: Alternate Fighter For, like, D&D and stuff like thatZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-2638993969706011706.post-47159927980497960512012-06-12T01:40:53.680-07:002012-06-12T01:40:53.680-07:00that's definitely the kind of thing I'd al...that's definitely the kind of thing I'd allow to happen as a GM, I just figured I'd give each class one "book-keeping" ability based on what the players of that class typically actually do like keep track of. It is fun, if you;re a fighter, to notch kills so I based the book-keeping ability on that to give that activity a little more mechanical weight.<br />But I see no reason a high level or accomplished fighter wouldn't be impressive to people who knew about him.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-46128709818950913672012-06-12T01:35:26.862-07:002012-06-12T01:35:26.862-07:00An idea for either a small power you start with or...An idea for either a small power you start with or one you can roll and upgrade with:<br /><br />You have your ‘warrior swaggah’ You are known for some task that you did and the unwashed masses are more favourable to you in warrior/fighter related circumstances. <br /><br />LOTFP would be 2D6 roll to secure fighter goods blacksmithing, armour, weps, that kind of thing.<br /><br /> Or better reactions from people who would be impressed by fighter types, town guards, mob muscle that kind of thing. <br /><br />Eg ‘Narr let Jorgen “Beefy” Thaneborjn in to the VIP room. He is that Viking Sumo guy that slapped the slave master of that goblin slaver ship that he smashed through to the hold!” 2D6 on reactions or something<br />Add dice up to 4D6 then reroll. <br /><br />I really like the RP ideas that stick with in the fighters for fight realms. Doing stuff that is different from being intimidating or hitting things is fun every once and a while.<br /><br />Town guards would be impressed if you killed 50 goblins. Using sword/axe/mace all day to do your job would make you the ideal person to talk to a blacksmith, even if its to shoot the breeze and wrangle some new priest an amour upgrade. <br /><br />I am riffing off your thief underground rep thing here Zak.Anonymoushttps://www.blogger.com/profile/02846463588774144098noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-92175886692147001582012-06-11T08:37:34.243-07:002012-06-11T08:37:34.243-07:00Random pc's are what makes me crazy. Every cha...Random pc's are what makes me crazy. Every character is different. It's so rogue-like :-) Love it.MTNhttps://www.blogger.com/profile/10389626031147642433noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-72880601351905496362012-06-10T03:07:32.426-07:002012-06-10T03:07:32.426-07:00The other thing I like about this is that you can ...The other thing I like about this is that you can use it to incorporate the abilities of the class from any and all editions, and lump them into one table.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-65583946695762223562012-06-09T12:14:45.671-07:002012-06-09T12:14:45.671-07:00@ Zak S - Oh absolutely not for guardsmen etc, but...@ Zak S - Oh absolutely not for guardsmen etc, but when the players meet some guy named "Hurral the Decapitator" or "Underhanded Slazbo" they can't complain when the guy has extra powers.<br /><br />@Brendan - Were I to use such a system I would be likely to break it down into 3 tables: Skill/Speed Based, Psychological and Strength Based advantages and either let the Player pick one to roll on or decide which got used based on recent adventuring habits.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-19446656474565378092012-06-09T08:12:38.612-07:002012-06-09T08:12:38.612-07:00Hm, well, I get the idea, and I guess it depends o...Hm, well, I get the idea, and I guess it depends on the game; in LotFP, where you're never liable to ever see anyone or anything with an AC above 19, it might not be such a big deal, but in Rules Cyclopedia, which has magic armor and dragons, I'd feel pretty leery of using it unless I knew the AC and remaining hit points of the guy. Otherwise I'd probably just try to shove a pillar on him or something, to be honest.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-32356689618751604202012-06-09T05:41:45.297-07:002012-06-09T05:41:45.297-07:00This reminds me of character advancement in Mordhe...This reminds me of character advancement in Mordheim...in a good way.<br /><br />Great work.Vulpinoidhttps://www.blogger.com/profile/04511600075328621953noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-48931595512693497102012-06-09T02:14:25.904-07:002012-06-09T02:14:25.904-07:00One of the things I like in the Dragon Age rpg is ...One of the things I like in the <i>Dragon Age</i> rpg is the random starting class abilities; I don't recall if you roll for new abilities when you level up, but even so I like it.<br /><br />This? This is even more fun.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-20750931497704794092012-06-08T22:00:01.453-07:002012-06-08T22:00:01.453-07:00@Gibbering
You could also make a smaller table, w...@Gibbering<br /><br />You could also make a smaller table, with less wacky powers. It would still make the process of levelling up fun.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-81251775362796379422012-06-08T19:11:20.839-07:002012-06-08T19:11:20.839-07:00I'd keep NPC fighters as normal: as I tried to...I'd keep NPC fighters as normal: as I tried to make clear, the power levels should be roughly equal, but having NPCs with too many special abilities would make combats kinda hard to run. I'd just give them the (usually higher) saves and bonuses they're entitled to and let the PCs take a chance on the swingy system.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-12987745883988293442012-06-08T19:05:16.052-07:002012-06-08T19:05:16.052-07:00Fair enough, perhaps I read through the new "...Fair enough, perhaps I read through the new "powers" too quickly and just got a bit overwhelmed thinking "What would happen if a fighter had all of these things - he'd be unstoppable" and didn't really think that a fighter of 29th or so level (who even does that?) would already be a horror. <br /><br />There's nothing in there overpowered by itself - even the 1% for an instant kill move. The pure randomness still rankles me a bit, I might just go GM tyranny on my players with these things based on what they've been up to if I used them.<br /><br />I think my concern was conservatism - heck I just got back into OD&D style play after many years where the closest thing for me was litigation. Right now the basic rules feel just about crunchy enough. Rediscovering the joys of THACO and all that. Of course giving them to NPC fighters would be a necessity as well I suppose.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-15538147888869731472012-06-08T18:48:07.964-07:002012-06-08T18:48:07.964-07:00Wow, Zak, this is fucking awesome! I would totally...Wow, Zak, this is fucking awesome! I would totally play one of these Fighters. Thanks again for more coolness.Craig A. Glesnerhttps://www.blogger.com/profile/06696516342754954732noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-9244553247803835732012-06-08T18:29:49.967-07:002012-06-08T18:29:49.967-07:00Well what do you think of it as an "oh no, I;...Well what do you think of it as an "oh no, I;ve got to take this guy out right now in this round or we're all screwed!" ability rather than a "use it every encounter" ability?<br /><br />That's what I was thinking.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-1104097188551539802012-06-08T18:17:55.052-07:002012-06-08T18:17:55.052-07:00Well uh, this is a pretty small tire-kick, but the...Well uh, this is a pretty small tire-kick, but the Leaping Strike (91-92) is not... very good. I don't think I would ever use it if I got it; it basically means -2 to hit for the same amount of average damage over two rounds as you would have anyway. I think instead of costing you your next attack the defensively shitty position could maybe just give -2 AC in the next round?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-23313709330412248002012-06-08T16:44:26.748-07:002012-06-08T16:44:26.748-07:00Boners.Boners.Anonymoushttps://www.blogger.com/profile/00682365584564989852noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-15027213124699958482012-06-08T16:28:21.074-07:002012-06-08T16:28:21.074-07:00Well everybody's different. To my mind no powe...Well everybody's different. To my mind no power gamer in their right mind would go near this class because there's no choice--you roll and you get what you get. this class is not, on average, any more powerful than the regular fighter aside from the "notching" at the end, which is a little thing.<br /><br />I also purposefully designed the abilities so they either just happened (roll a 20-it happened, bang) or they opened up creative space: "this happens, it isn't that great by itself, but if you can use it in a clever way it's great" rather than things which always grant a specific math trade-off advantage that you have to weigh every round.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-25443038594792483282012-06-08T16:23:18.820-07:002012-06-08T16:23:18.820-07:00I wanna love this, it's full of good, but it l...I wanna love this, it's full of good, but it leaves me sort of cold. I like the idea of variation among fighters, but I fear this road, it opens thing to creepy power-gaming, and begins to push into finicky distance based tactical combat. Next thing you know the thief starts bitching that he doesn't get new powers and then two sessions later a 1/2 draconian 1/2 drow vampire druid/paladin at the table.<br /><br />I guess my real concern is that it seems too random, too all over the place and too complex for my kind of game. I could enjoy something where every few levels (heck based on the fighter doing something insanely fighterish)the GM gives a choice. I.E. "You're more experienced now and the way you've been fighting all those orcs with that two-handed axe seems to have changed you." <br /><br />"Do you you want to use the next bit of downtime to practice brutal orc-style axe fighting (+1 to crit range), lift weights so you can fight with the axe easier (+1 Strength), just say damn it all and ruminate over the mayhem you've caused and the frailty of life (Bronn eyes)or maybe something else?" <br /><br />I am a conservative though, and I love watching my players' characters slowly evolve through play.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-45092194712512264972012-06-08T16:15:14.937-07:002012-06-08T16:15:14.937-07:00yesyesZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-21260036503352910462012-06-08T16:14:54.931-07:002012-06-08T16:14:54.931-07:00As always Zak, you impress. Damn you!
Any plans ...As always Zak, you impress. Damn you! <br /><br />Any plans to do this type of alternate class thing for all the other classes?wrathofzombiehttps://www.blogger.com/profile/04882740795203687573noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-8803523113768144512012-06-08T16:00:24.159-07:002012-06-08T16:00:24.159-07:00The Rankin and Bass image is giving me flashbacks....The Rankin and Bass image is giving me flashbacks.joehttps://www.blogger.com/profile/12351926278188565029noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-63682510721599576332012-06-08T15:35:49.221-07:002012-06-08T15:35:49.221-07:00Kinda similar to magic in DCCRPG. You roll random ...Kinda similar to magic in DCCRPG. You roll random stuff for each spell. <br /><br />Seconded tho what mattgusta said, make one for each class. Especially the thief one would be amusing.Orthashttps://www.blogger.com/profile/12554783386042787441noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-53428417756908343672012-06-08T15:34:00.558-07:002012-06-08T15:34:00.558-07:00Done. Buz of Nephilidia, +1 to hit and gives anot...Done. Buz of Nephilidia, +1 to hit and gives another PC a thing each round. See you in Jehosemaboam or wherever.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-71107440540286151642012-06-08T15:24:34.098-07:002012-06-08T15:24:34.098-07:00I wanna see one of these in my campaign.I wanna see one of these in my campaign.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-74718936055858000232012-06-08T15:21:05.398-07:002012-06-08T15:21:05.398-07:00Reminds me of Gamma World - groovy. Also - would b...Reminds me of Gamma World - groovy. Also - would be great for whipping up a unique NPC.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-34341096802610392492012-06-08T13:42:31.038-07:002012-06-08T13:42:31.038-07:00@mattgusta
Yeah. You;d have to do spellcasters a ...@mattgusta<br /><br />Yeah. You;d have to do spellcasters a little different, but assuming players who are cool with random customization and GMs who are ok with building encounters for a swingy swingy game then yeah.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.com