tag:blogger.com,1999:blog-2638993969706011706.post1238797629103304990..comments2024-03-28T22:00:35.840-07:00Comments on Playing D&D With Porn Stars: A Short History of Actual ChangeZak Sabbathhttp://www.blogger.com/profile/08812410680077034917noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-2638993969706011706.post-71425908089114279742019-11-17T20:16:34.814-08:002019-11-17T20:16:34.814-08:00I'm not saying it will be any time soon. But o...I'm not saying it will be any time soon. But once someone sees money can be made, it will happen. I mean, if I can think of it now, someday someone smarter than me will know how to exploit a virtual movie production or video game creation set up to create this accessory, or whatever you want to call it, to be used for table top role play. I think VR is developing again and making a come back. They laugh now, but mark my words...<br />LOLTimothy Paul Schaeferhttps://www.blogger.com/profile/12279725399542404987noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-21755338164955553802019-11-17T20:06:05.590-08:002019-11-17T20:06:05.590-08:00@Tim P Schaefer
It seems unlikely, people have be...@Tim P Schaefer<br /><br />It seems unlikely, people have been predicting things like that for years and technology up-front has consistently not gotten much involved in the history of RPGs, despite parallel development. Though tech has played a role behind the scenes.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-34489853854817231802019-11-17T20:00:23.082-08:002019-11-17T20:00:23.082-08:00If you're asking what the next BIG change will...If you're asking what the next BIG change will be, I think we'll see it with virtual reality augmentation. A hybrid of video game production and storytelling that allow the DM to produce a virtual world. The software would be similar to video editing or special effects programs and people will produce packages of image and sound assets ready made to be used, similar to how paper miniature sets or 3D printing blueprints are being produced today. I think it will be developed for video game kits first, but it will catch on later for RPGs when it gets cheaper and more prevalent.Timothy Paul Schaeferhttps://www.blogger.com/profile/12279725399542404987noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-28367772309131281672019-10-24T20:46:39.278-07:002019-10-24T20:46:39.278-07:00@erased anon
no harassment allowed. first-strike ...@erased anon<br /><br />no harassment allowed. first-strike personal attacks get deletedZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-45842780812098461842019-10-24T20:32:10.617-07:002019-10-24T20:32:10.617-07:00dunno never been wrecked, just sniped at —like eve...dunno never been wrecked, just sniped at —like everybody elseZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-25642479723025729002019-10-24T20:31:02.689-07:002019-10-24T20:31:02.689-07:00Seriously just tell me how it felt to get wrecked ...Seriously just tell me how it felt to get wrecked by a guy who you promoted? Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-76289890271134609252019-10-24T20:29:38.325-07:002019-10-24T20:29:38.325-07:00@Anon
Erased your false statement. It's very...@Anon<br /><br />Erased your false statement. It's very easy to have a conversation without posting misinformation.<br /><br />If you think I've falsely identified a true statement as a lie, identify it and then prove what you say.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-79913662691608111382019-10-24T20:21:55.341-07:002019-10-24T20:21:55.341-07:00@Anon
Erased since you are lying again.
She hara...@Anon<br /><br />Erased since you are lying again.<br /><br />She harassed me in her Friday February 15th blog entry and I linked to it.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-12773872296079234422019-10-24T19:32:04.876-07:002019-10-24T19:32:04.876-07:00@anon
No, I have never spread misinformation in o...@anon<br /><br />No, I have never spread misinformation in order to hurt someone, used ethnic slurs against them, sent death them threats or encouraged other people to do those things or to censure people based on misinformation.<br /><br />You must be very stupid.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-10011541217660265412019-10-24T19:26:00.393-07:002019-10-24T19:26:00.393-07:00What
by basically all of your own metrics, you co...What<br /><br />by basically all of your own metrics, you commit harassment nonstopAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-63080481867712810162019-10-24T19:21:12.263-07:002019-10-24T19:21:12.263-07:00@erased Anon
You're not allowed to lie in the...@erased Anon<br /><br />You're not allowed to lie in the comments<br /><br />https://armsinthewronghands.tumblr.com/post/183279907058/harassmentZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-64882124260480796272019-10-24T19:04:57.034-07:002019-10-24T19:04:57.034-07:00@Anon
Posting misinformation on various platforms...@Anon<br /><br />Posting misinformation on various platforms and encouraging other people to take part in the harassment campaign.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-46513347288164703232019-10-24T18:35:36.078-07:002019-10-24T18:35:36.078-07:00In what ways? In what ways? Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-53901993059416657982019-10-24T18:27:16.179-07:002019-10-24T18:27:16.179-07:00@Anon
The author they asked about took part in th...@Anon<br /><br />The author they asked about took part in the harassment campaign in a variety of ways.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-47835967140706670752019-10-24T18:23:43.310-07:002019-10-24T18:23:43.310-07:00uh, not the anon you're replying to, what do y...uh, not the anon you're replying to, what do you mean "turned out to be a psycho"?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-8450316861004501052019-10-24T17:22:57.837-07:002019-10-24T17:22:57.837-07:00@erased Anon
Not gonna promote the work of a know...@erased Anon<br /><br />Not gonna promote the work of a known harasser in the blog and haven't read that specific thing but even before they turned out to be a psycho I found that writer's stuff pretty prosaic.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-5475018962044012382019-10-21T20:14:30.373-07:002019-10-21T20:14:30.373-07:00Honestly, the NSWD's you describe (Not So Wise...Honestly, the NSWD's you describe (Not So Wise Designers) sound a lot like the types my art teacher in college described, who were so desperate to create something original they were mixing their own shit with their paint to create works of art with. (And that was in 1994 when I took that course. I wonder what they're up to now.)<br /><br />I think a takeaway is that the tabletop RPG industry is more lucrative now than it has been in decades past... there were times where it seemed it could collapse completely. You often heard the jokes of "D&D? Do people still play that?" even in the mid 2000's.<br /><br />Now that there's money to be made, and lots of audience, that's when the NSWD's come out and start telling everyone what they should like, and that only they know how to make it. And are unfazed when it doesn't sell, they just figure the audience hasn't gotten to their level yet.<br /><br />That's one reason I wondered if technology is a bigger influence than first thought... without the Internet, they'd never have a platform.Adamantyrhttps://www.blogger.com/profile/14962009901412877763noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-63819602732309865332019-10-21T19:47:08.504-07:002019-10-21T19:47:08.504-07:00@Adamantyr
All of those sound like plausible reas...@Adamantyr<br /><br />All of those sound like plausible reasons those games make money, sure, of course.<br /><br />What I'm saying is something different:<br /><br />The Endlessly ReTweeted Wise Designers don't talk about how that's what you need to bring to the table. Those aren't the values they promote. They talk about other stuff--as if it will save them.<br />Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-83972225765702781092019-10-21T19:40:02.646-07:002019-10-21T19:40:02.646-07:00Ah my apologies, I misunderstood.
Could it be tha...Ah my apologies, I misunderstood.<br /><br />Could it be that the games you describe, the creative OSR stuff, the reason they work is because they were a labor of passion and interest? Something that they sat down, created, and said "This is fun. I'd play this. I'd pay money for this." You can always tell when something was crafted by someone who KNEW what was fun. Not because some mainstream guideline said to do it this way for maximum profitability. Or some hipster said "Combat is so awful, we shouldn't have that in the game. They should be happy doing this or that."<br /><br />Polish I think is the hallmark of a quality product in ANY field, especially tabletop RPG's. When you could tell someone seriously play-tested something and made changes when they saw something wasn't working. <br /><br />So no internet, no RPL? What factor did the Internet bring in particular to make that product happen? Input from the RPG community? The ability to more easily communicate with other people? Googling?Adamantyrhttps://www.blogger.com/profile/14962009901412877763noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-13911765167703512322019-10-21T18:37:25.412-07:002019-10-21T18:37:25.412-07:00 when I say the stuff selling copies and winning a... when I say the stuff selling copies and winning awards isn’t what hipsters talk about I do not mean that conservative mainstream product is — it’s not or at least no more than you’d expect .<br /><br /><br /> when I’m saying is that when Important Voices describe what they want in a game piece by piece it always sounds like they want, like, some Narrativist game about touching leaves or some shit. or they want really main stream stuff that doesn’t break any rules .<br /><br /> but in fact the stuff that does well in the Indie scene is creative OSR stuff— which doesn’t fit any of the boxes on their wish list .<br /><br /> as for rpl? No there would be no RPL without the InternetZak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-45159661729568878372019-10-21T18:31:57.708-07:002019-10-21T18:31:57.708-07:00I think the bar HAS been raised, just due to the m...I think the bar HAS been raised, just due to the maturation of the industry. During the explosion of d20 products back in the early 2000's I thought to myself once "It's like everyone now can publish their home campaign they always wanted to... and then they found out it wasn't really that good."<br /><br />Marketing has always been very conservative in nature... it's particularly virulent in the video game industry. (We won't go there.) I think though the reason more mainstream work that isn't "hipster approved" sells is because like any industry, new players come in and they want the more straight-forward vanilla stuff. It's only after you've been gaming awhile you want some variety and difference.<br /><br />A point to speculate about: Consider a world of 2019 where, for whatever reason, computer and printing technology hasn't advanced beyond where it was in the early 80's. So no internet, no digital printing, paper checks, etc. Would the RPG industry be the same as it is today, or different? Would we still have Red and Pleasant Land?Adamantyrhttps://www.blogger.com/profile/14962009901412877763noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-64546837166371791512019-10-21T16:09:22.205-07:002019-10-21T16:09:22.205-07:00@Adamantyr
Counterpoint:
(Granted, we're now...@Adamantyr<br /><br />Counterpoint:<br /><br />(Granted, we're now -only- talking about D&D supplements and their ilk not new whole games but...)<br /><br />There's tons of D&D supplements, yes, but LotFP, for example, often sells -more copies of individual D&D-style supplement titles each year-. Meaning that the supplements that rise above the heap with a reputation for not being disposable have a shot of gaining steam.<br /><br />That is: a glut of terrible indistinguishable content creates a desire for new content in a ways analogous to how zero content creates a desire for more content.<br /><br />Maybe it's just a lil harder to reach that bar now, since it not only has to be new but "new and well-received"--and also, "new an well-received" in an internet environment where basically nobody influential in the conversation is able to articulate why the public receives things well because they're addicted to still riding around on whatever their turn-of-the-cenutry usenet hobby-horses were.<br /><br />Like games that win awards and shift units seem to be largely unrelated to what indie hipsters say audiences want.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-84801491909597461022019-10-21T15:58:38.465-07:002019-10-21T15:58:38.465-07:00Okay. I have a takeaway of this:
Early D&D co...Okay. I have a takeaway of this:<br /><br />Early D&D competitors had the advantage that there was a huge demand for content. Judges Guild being a great example of one who profited from the need.<br /><br />But by the 2000's the ability for 3rd parties to produce product with far less issues lead to TOO much content. Much of it OGL but that was enough to glut the market.<br /><br />This leads directly to the current era of "I want something different and interesting". Both in content and mechanics.<br /><br />Adamantyrhttps://www.blogger.com/profile/14962009901412877763noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-67861742883887192312019-10-21T15:44:05.661-07:002019-10-21T15:44:05.661-07:00Either way, that falls cleanly into "big exte...Either way, that falls cleanly into "big external factors like new technology and big products with new content/presentation" and so doesn't change the takeaways, which--as I said--are the more interesting things to me.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-2638993969706011706.post-59648092392081679022019-10-21T15:41:34.237-07:002019-10-21T15:41:34.237-07:00In the 1990s collectible card games came in, which...In the 1990s collectible card games came in, which I'd argue definitely had an an impact (both good and bad) on the RPG industry.Adamantyrhttps://www.blogger.com/profile/14962009901412877763noreply@blogger.com