(And in Scott's case there's this great literary effect where you think you are reading Gygax for minutes at a time and then Scott comes around the corner and taps you on the shoulder. Like the way Jack Vance can trick you into thinking you're reading PG Wodehouse and then -pip- sardine-smack.
Specific rules and statistics for Dwarf-Land wargaming are beyond the purview of this supplement.
The Referee is welcomed to alter or disregard the rules variants herein as he sees fit.
Further game aids may detail other regions of the milieu, e.g., Elf-Land or the Empire of the Men of Zoob, but one is advised not to hold one's breath.)
(Compare and contrast with Geoffrey McKinney's deadpan approach to Early Gygaxian in Carcosa, where strict wargame prose is used to describeWait, What In Fuck? Seriously? The God That does what now?)
(Readers spotting other examples of skillful employment of The Ironic Yet Not Parodic Gygaxian Mode should leave them in the comments for use in a paper to be published 900 years from now when anyone cares.)
Insofar as it’s possible, given the tools I’ve decided to work with, I’m going to make things concise and (hopefully) as well-organized as I can under the circumstances. But I know myself well enough to realize that part of the project’s appeal, to me, is the idea of creating my own “gamebook as artifact” (Trey’s term), with all of the self-conscious biting of the 1970s DIY aesthetic that entails. Hopefully that won’t render the manuscript completely unusable to folks who would otherwise be interested.